FWIW I have worked in IT since 1993, and incidentally work in the very tools that collaborators use frequently. I know the game inside and out and how companies adjusted. I am in the business
Are you in the game development business or just the IT business?
Because game development is much more like chaotic then traditional It development, a lot more can go wrong when you have to throw in content that isn’t a jpeg and a pop message indicating that you can’t insert special characters into the Phone section of the sign up form!
not discredit your or PadorisBox’s work. I’m doing the same thing myself. It’s just a headache when most of your development team are not exactly IT professionals. And more so artist pulled from a more CGI/film/Multi-media oriented back ground.
I mean… calling it a “mess” is a bit harsh, but lets be real…
Of course it’s going to be unbalanced in that there will be numerous adjustments and balance changes made within the first few months.
Because no matter how much testing blizzard does, it is simply impossible to account for every eventuality, every playstyle, every gripe that the general public will encounter once the game is released into the wild.
So yes, Blizzard will do their best, but there will need to be balance changes made… cut them some slack… I’m sure they’re struggling with staff (not to mention the lawsuit) and none of that stuff makes work any easier.
Agreed.
That is an excuse I see a lot of companies use though. Why? Easy to use, hard to disprove and you can literally stretch it to find almost every situation.
Funny that acti-bliz was one of the few to deny that covid had any affect on their business, then in turn suddenly have slowed production across the board.
Apparently the company you work for is behind the times. None of what you provided happened to us, or any other tech companies I work with but hey - my company is not stuck in the 1980’s nor are their C-Level Execs and neither is blizzard.
I personally can work from home no issue, most of my work can be tested simply from home. with entire projects only a hand full of megbytes large. Web page development.
On the side I have done a bit of contract work in the industry both as a programmer and as a game design consultant.
I’m personally have worked from home without issue. but like not everyone has a small studio in a quite place to work with.
Like giving a basic speech on implementing art over the grey box of a map for a plat-former. Mostly detailing the camera angles and some areas were we could really show some stuff off while hiding the culling and loading zones.
in office this would take like 20 minutes with the management and leads. Even over a video call to their office.
On a conferance call with about 6 at home workers, I had three people I had to mute and unmute do to children and a lawnmower.
one manager (environmental sound designer) who lost internet in mid call. And had to send him a recording of the meeting about a day latter.
The whole thing took took about 50 minutes plus another 15 (environmental sound designer) answering a few questions they still had.
The End result about a few months latter was a crane opperated elevator that locked the camera towards a windmill in the back ground, while the rest of the level loaded behind them.
They originally wanted to pull that unreal-engine crawl throw crack while the camera is zoomed in to the side of their head to hid said loading.
I would happily right my little find and remove spaces/dashes/and () function any-day.