Why on earth did they make ashe literally better mccree?

not my fault i don’t play comp because i despise it, and also, it’s not my fault
i get paired with bad teams and don’t spend time on overwatch because of this specific reason

She’s not really better since she has a long f*‘in’ time to reload time and is pretty much useless to the team while doing so. And her cooldowns are longer than McCree’s I’m pretty sure, too. That and her hitscan is kinda wonky.

McCree is more consistent. Ashe is just better against armored characters due to fire damaging it quickly.

Ultimate-wise… Eh, depends on what’s happening. They’re both zoning ults of a sort.

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ah, fair enough.

20 characters

why talk about how good something is when you don’t even play in a competitive environment where people actually try to win

The ult works when you have the space to do it. If your tanks are protecting you or distracting the enemy, you can usually get at least a kill with it.

If a Winston jumps on McCree, he can roll AWAY from the shield and force him to come out of it if he wants to hit you. Your roll is the same distance as his primary fire, so unless you’re literally touching him, it will get you out of range. FtH, roll out of range, FtH again. You either just killed Winston, or you destroyed his barrier while being out of reach of his primary fire. Reload, and kill him. If he jumps on you again, he won’t have his barrier, so stun him and FtH him twice.

Ashe’s Coach Gun is her only cooldown that can save her from Winston, and it is very loud. He just has to listen for her to use it for mobility and jump on her, and she has no escape. Her long reload is also a liability. She can simply run out of shots while trying to fight off a diver and be unable to reload fast enough to kill them. Her close-range dueling power is simply not as good as McCree’s.

McCree also has a slightly faster TTK than Ashe. If both of them are landing 100% of their headshots at the max fire rate, McCree would kill Ashe before she killed him.

They’re different heroes. Ashe is better at some things, but McCree is better at others.

Would be down for it if they got rid of the fth buff.

That being said I don’t think Ashe is a “better Mccree.” and its not like they shouldn’t be releasing strong heroes just because Mccree is particularly weak at the moment.

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Mcree and Ashe have the same Tracer OS capacity. They both OS her if they hit her head.

Mcree also has a BETTER “oh crap someone dived me”, which is FtH. Or Stun + FtH.

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Ashe for all intents and purposes IS a better, reworked version of Widow, that removes all of the frustrations of playing Widow…

  • strong and accurate unscoped mode
  • incentive to scope in with higher damage
  • vertical/movement ability that also pushes enemies away and has zero startup lag
  • an E that people actually deters people from particular paths for a brief moment, that also deals substantial damage-over-time that isn’t countered by Lucio’s passive healing
  • an ultimate that damages, but also FORCES them to dive for cover from line of sight, instead of it being a gamble dependent on the skill level of Widow

okay now i feel stupid, thank you for changing my mind and now i know that ashe and mccree are too different things

have a nice day! :smiley:

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Just blame teammates 4head

Except no? Widow’s gun generally does a lot more damage and is in my opinion far easier to aim. The grapple hook also functions very differently to Ashe’s shotgun. Again, not that similar.

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sorry i also included that i sometimes play poorly but that wasn’t really clear, so uh yea, i am bad at overwatch and i know that

That wasn’t “not clear”. It just simply wasn’t there.

You’re not getting it.

For Widow players, who have cited every single part of her kit except the scoped charge mechanic as problematic, Ashe is the rework they’ve been asking for.

Two years ago, several outspoken Widow players were saying they’d take a DPS nerf if it meant restoring scope mobility. They didn’t get it, and each part of her kit started staling and becoming problematic.

2.5 years later, they’ve come to hate everything about her kit except the sniper rifle, and bugs and “bugfixes” have made it worse at each successive turn.

For each part of her kit, Ashe’s tit-for-tat with Widow.

  • She has a high vertical mobility that allows for skillshot airshots. That same ability also has a disengage without windup, something Widow players WISH they could have after 2.5 years of being hard dove upon.

  • Venom Mine doesn’t do it’s job of deterring pathways, and it’s currently bugged that it doesn’t give vision half of the time. Dynamite on the other hand, deters pathwise, and the hitmarkers for the DoT make it valuable for keeping track of enemies when you combine footsteps into the mix.

  • Bob does the “everyone hides behind a wall and waves hi”, but better cause he’s lethal and contests.

And at a competitive level, Ashe is still dealing lethal headshots with Mercy Zen damage boosts at moderate to long range. For all intents and purposes, with the exception of pro/Top 500 (the only percentile getting reasonable returns on Widow’s headshots), Ashe is a better, more accessible, safer Widow.

Hey there’s no need to feel stupid for having a different opinion then others.
Its okay to not see eye to eye on some things.

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Well, having heroes with slightly overlapping roles is a good idea in terms of making sure heroes don’t dominate too hard. Ashe competing for similar roles whilst actually being balanced is good for the game. Buffing the other hitscans to her level of strength is the next step.

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They may not play for different roles, but they both take the same slot on the team as there isn’t much of a reason to play McCree and Ashe together. In that regard, Ashe is more versatile and that’s if we’re just going to completely ignore Hanzo.

That lasted for a couple days only. Now McCree is back to being not that useful. Better than he was but still not GREAT.
People know how to deal with him. If you get close to him he will right click but then he is dead.

Try playing McCree like a right click troll, you’ll lose SR fast.

that’s implying i’m not at 0 sr but uh… may or may not be bad at the game, and yea, good luck right clicking in a comp match

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I feel like they’re pretty equal; Mccree has better CQC and Ashe has better range.

The real difference is Deadeye sucks and Bob is useful.