I think the argument is that she gets insane value compared to how easy she is. Sure a Maxd Ana does more healing but a brain dead Moira can do way more healing than a low skill Ana and that’s a tad of an issue. Also she’s more frustrating on console
Moira’s designed to be good and effective at low tiers but falloff at high tiers due to her stricter limitations. Likewise Ana’s mechanical demand and more inconsistent (unless you play sniper rifle colonoscopy with the tanks) value will always put her as a riskier choice in the hands of a fundamentally weaker player.
At some point you reach the max Moira can offer, Ana can never (theoretically) reach her maximum potential, this leads to Moira fading out while Ana rises hard and fast once the threshold of reliability with sniper granny is reached.
To add to^ it just looks like an aimlock . They make it like that because if they were to show the actual hitbox, it would take up a whole lot of the screen.
Moira is OP in situations.
I mean this as in like, 1v1 situations, if she gets damaged, as long as she keeps her straw on the enemy player, she regens over time. Also, her orb can double her damage to that one target meaning that she would most likely win.
Her Ult is extremely powerful right now, if your teamates are pushing linearly, then you can pump in damage and heal your team as Moira’s ult can go through shields.
In my opinion, she’s a hero that’s very easy to pick up and the skill ceiling is not very high with her. She’s literally made like that. I’m not saying all Moira players are garbage but it’s just her core mechanics that she’s a basic hero that is good with most situations.