Tbh, this is more like what I had in mind:
I.e. Dive counters doublebarrier, buff barriers, and get tank busters in check.
- Brig, 200hp+50armor, and a bit more self-regen on Inspire
- ShieldBash
- No Stun
- 400hp, up from 200
- 40 damage, up from 5
- 10m range, you from 7m
- RepairPack
- Blocked by enemy Barriers/Matrix
- Heals 10% more, but at half the speed
- Baptiste, Regen Burst selfheal increased 20%
- Immorality Field
- Cannot bypass 0.8sec cast time by throwing straight down
- 0.2sec deploy time (not active until deployed)
- All Ranged Knockbacks reverted to 2018 style.
- I.e. Lucio Boop, Whipshot, Accretion, Coach Gun, Pharah Blast, Junk Mine, Hog Ult etc
- Make Mei into a Tank
- 325hp
- 10sec wall
- Can be healed in iceblock
- 900hp Orisa barrier, 8sec cooldown
- 1200hp Sigma barrier
- Accretion does knockback instead of stun
- Hanzo
- StormArrow, 50 damage arrows, 3 arrows, 7sec cooldown
- Lunge, 10m travel distance, 4sec cooldown
- McCree reverted back to 200hp
- Winston Ult cost reduced 15%
- D.va Ult cost reduced 15%
- Hammond health changed to 300hp, 200armor, instead of 500hp and 100armor.
And then there’s the backup options, assuming doublebarrier is still too strong.
Rein: 200hp, 200armor
Orisa: Less Fortify percentage
Sigma: Less temp barrier from kinetic grasp
- or when using kinetic grasp:
- +30% forward movement speed
- -30% sideways movement speed
- -30% backwards movement speed
- -30% diagonal movement speed