The answer to me is, it’s hard to justify anything taking a higher priority, if it heavily conflicts with queue times getting better.
And one of the hard limits to devs being able to fix queue times, is to get barrier tanking done right, without triggering highly defensive compositions.
And Mei gets in the way of that by bodyguarding for DoubleBarrier and TripleTanking for Rush.
Yeah and it will fail, because Blizz sucks at admitting that any of their ideas or philosophies could be wrong or might need work.
Truth is, diehard DPS mains wont ever touch tank and support queues unless you reduce tank heroes to half a dozen roadhogs, and all supports to easy kills with no damage.
Ironically, in a dynamic DPS meta with players who have a minimum of intelligence and capacity to press H, Mei is one of the healthiest DPS heroes as she has clear weaknesses you can exploit and strengths you should respect.
Of course, people rather die 10 times as Rein/Genji than to ever ever ever change to a more useful pick.
I can see why you believe this and I respect it. But I whole heartedly disagree.
I think fixing queue times is important but I do not believe it should be at the cost of the soul of the game. Should games evolve and change? Absolutely! But sacrificing the entire design philosophy to fix one aspect of the (no matter how important) is throwing the baby out with the bath water.
In regards to Mei and other Hybrids. They are important for many reasons but none more so then the following: The most frustrating aspect of any game is whenever it creates a true feeling of helplessness. That you have no options to overcome an obstacle and you are 100% reliant on aspects outside your control to do so.
Hybrid’s at least give you some potential to turn the tide. Remove them or modify them so they are no longer multi role capable and you increase the frustration factor far more (in my opinion) then any psuedo triple tanking meta would.
Its impressive how all you did was nerf a terrible deficient hero with changes she doesnt need while making her completely worthless as a hero, and removing her entire role.
All just because you have an obsessive and frankly absurd fear with a boogieman comp that isnt playable anymore.
Mei isnt strictly a DPS, which is the whole problem. Since she isnt a clear-cut DPS, people delude themselves that mei is a difference role, that she even less of than DPS.
All you did is reduce Brig to a support with no role and low healing. 50 armor doesnt change this, and doesnt change that she should be literally dabbing over Genji and Tracer corpses.
Because she doesn’t make any sense as a tank. People see abilities that can be used for defense and their mind makes the easy connection- tank.
Without thinking about why she’s not and why she doesn’t make sense as one. In truth, she’s a relic from when the roles were bifurcated and nuanced. From a better Overwatch. She’s still not a tank though.