Why is the Overwatch community toxic?

https://theorycraft.substack.com/p/the-war-on-toxicity-will-fail

The dirty truth is that the data (which you’ll only see from the inside) shows that by far the majority of players are considered “toxic” at least once by another player, and the majority still have been toxic multiple times . So to brand someone as “toxic” is a bit dehumanizing, and isn’t helpful when thinking about disruptive behavior.

It’s because of a few things, really.

  1. the game is extremely frustrating
  2. with so many variables at play, it’s usually not immediately obvious why one team is dominating another, or why one team has just lost
  3. as a pvp game, half the players are forced to lose, and people generally hate losing especially in a strategy game.
  4. several content creators have made their claim to fame via “coaching series” which basically consist of “you suck, this is exactly how and why you suck. Do better.” This breeds toxicity because it teaches us that you are either carrying or you are absolutely sucky dead weight who needs to uninstall. There is no inbetween.
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Partially hormones, partially because it’s an easy outlet, partially because it’s something people are passionate about, and partially because for competitive people toxicity protects your ego.

It is the bad game design.

PvP games are naturally toxic because of competition.
And since OW requires too much teamwork to win and only rewards wins, it s enough 1 person that is not doing their job to make the whole team mad.

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probably because their children

nah he was angry way before, then later he wanted me to provide proof and I was literally done at that point so I just told him to google it, some of his posts got removed as well lol.

The Overwatch community isn’t toxic.

Many gamers are toxic. Some of them play Overwatch.

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… What on earth did you play before, then?

Because people have become comfortable disrespecting people without ever getting hit in the mouth for it.

Because overwatch have insane amount of passive bots, exp. on mid ranks, like plat or diamond.
For example, when i play dota (4500, mid sr as well) , it can be a 1 or 2 ruiner out of 4 ppl, but only in overwatch, whole team can be absolutely noskilled ruiners, without will to win at all. Theyre just PlAyInG fOr fUn. In competitive. They dont want to switch, theyre playing bad, theyre tilting, and we have lose as a result. This makes game so frustrating.

And also, explain me pls. How tf zarya with 11.5k/10min can have the same mmr with 14k/10min? Why is this even a thing?

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It can be confidently said that humans get a little worse online because they feel anonymous, even though by this point we know that isnt true, youre really not.

Anyways, I’d wager that a majority of these toxic kids online are bad irl sure, but arent able to get away with anything on the same level, probably too scared.

As for the adults, they’re still children, need more time to grow up. There’s literally no excuse to be egregiously toxic or offensive in a video game, like ever.

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Most people are in videogames.
At least you can report them in Overwatch.

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Quake
Team Fortress
Counter-strike
Rainbow 6 Vegas
Rainbow 6 Vegas 2
Left 4 Dead
Left 4 Dead 2
7 Days to Die
ARK: Survival Evolved
Day Z
:hugs:

Counter strike is chock full of some of the most vile people I have met on the internet. Rude people in Overwatch aspire to be a quarter as awful as the people there. Tf2 is also worse than OW.

Can’t really speak to the others.

Overwatch is not a good competitive game. Not only does it pump your ego up at every corner, but it rewards individual performance with little to no comparison between players (unless you use third-party data-tracking websites). This also creates a market in the tutorial/coaching community, fostering a dependence upon “greater” opinion, rather than teaching yourself.

The majority of online gamers want to play the lone-wolf rogue type, meaning a lot of people are going to try to play DPS heroes with high individual impact and low teamwork requirement. This would be fine in quick play, but in competitive, it’s very bad.

Solo-queue makes the competitive Overwatch experience absolutely terrible. It needs to be 6v6 only. Otherwise, you’re just asking for everyone’s time to be bad. Who cares if the queue times are longer? Quality over quantity. It also builds a community, and teaches people about the game and teamwork naturally, since feedback from teammates is very useful, both for that game, and all games in the future.

Make a 6v6 mode based on kills and individual performance rather than teamwork and holding objectives. Mainly played solo-queue. In such a mode, health is pinned against sustain, making holding space irrelevant. It would appease the lone-wolf type people.

Also, the community surrounding specific heroes, like being anti-Sombra, anti-Symmetra, anti-Bastion, would go away once they learn how to work with a team. At the moment, the lone-wolf type people do not understand the value of team-based heroes, and they are the majority of the playerbase; their encompassing point of view would be challenged heavily.

One huge thing that causes toxicity is that you can only see your own performance and therefore are completely oblivious to what the other team members are contributing with. You also don’t see the opponents performance and inexperienced players will therefore not identify the vastly more skilled players who dominate and therefore sees it as their own team is bad instead of the other team being good.

The sort of value that wins matches just cannot be adequately conveyed via ‘standard’ performance metrics.

Zen’s team takes a fight as he goes on a flank and in the 10s it takes him to get in position his team loses the fight. Zen then gets 3 kills and dies, his stats/performance looks good but the decision to flank helped the opposing team win the fight and potentially the game. :man_shrugging:

Really? People in OW dont even let me talk before im called a slur. At least competitive in CS people usually wanna try first. The most toxic were throwers…

No plain wrong. With over 1k hours in TF2, no. Playing since around 2014. People were so friendly to new players like me usually, i had a guy try to teach me over comms on dust bowl. Many, many matches where all everyone did was emote in overtime til we decided to finish out the match. Way friendlier, way more memories of kinship amongst other humans, more genuine than most.

Those are either kids that dont know any better or grown failures … theres really no reason to get upset because of them :slight_smile: rise above mate !

Anonymity is mostly at fault here , it makes any loser out there brave you know …
and without it most would freeze , stare in the ground and walk away if confronted irl .

Talking sh1t online is the one feeling of power they get , esp when they annoy / troll people , its all they got and its fkn sad lol

Personally i found that irl the best answer is silence and they will dig their own graves by talking more and more of the same crap until the hater himself will just start feeling dumb af and shut up , oor ask them nicely to repeat what they said
then ask them again , and again lol , pretend ur reading something on your phone and you keep mishearing xd

And when im online i found that agreeing with the hate is the best method , in my experience at least

Toxic Loser : u suck
Me : yup
TL : you need to uninstall overwatch
Me : i will
TL : ur so bad you look retarded
Me : i actually am
and so on xd

It literally leaves them without a reply and their answers will become dumber by the second , it really has a nice effect lol

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People, in general, are uncivilized trash. In a real-life setting, there are serious consequences for behaving like that. But on the Internet, people can get away with it. In most games you play or forums you read, you’ll see that the average user is a degenerate.

The issue, however, is accentuated in Overwatch, because it’s a game that you can almost never solo carry; it’s not like a MOBA in which you can outfarm your opponents and solo carry. Therefore, if someone starts slacking or performing poorly, the player deprives the entire team of its enjoyment. And when this happens, the team members will naturally get pissed.

On the other hand, there are also doucheturds that decide to trash talk or teabag the other team while absolutely dominating it. This happens in most competitive games, but, in Overwatch, it feels rather unjustified, because people end up getting streamrolled regardless of how good they play if their teams suck. This sense of unjustness in broken matchups brings out a lot of anger against trash-talking or tea-bagging.

Another issue I can think of is the fundamentally asymmetrical matchup between heroes. One will almost always be favored over, and when the favored one gets an easy kill on you while you struggle to just stay alive, you will naturally get frustrated. Imagine stuff like this happening time and again - the frustration builds up and eventually explodes.