Shes been meta 1 time for a week and then nerfed to the ground. Why? For a character that had 3 reworks you would think she would be good. At the very least shes extremly niche, id much rather her be in the support category or revert her to 2.0
Her cheese factor is too stronk. To buff Sym further they would risk destroying her identity to compensate.
I like her in the dps category so that I can do my dps placements on her…
like there are definitely parts of 3.0 I like and parts of 2.0 I miss. the flexibility of getting to high ground is nice.
She was literally 100% fine where she was after they nerfed her damage after the beam fix
She was used less than GENJI in Double Barrier after that, but they kept pouring on the nerfs
It would be like if they nerfed Genji now, so he fell out of use, and then they nerfed him 4 more times on top of that when he’s already down
Two reasons I can think of:
- muh skill
- Symmetra is balanced around the fact that a good team (aka not ladder) may be able to use Teleporter to coordinate a zerg rush against the enemy. So Symmetra is “good” for teams with good communication (which again, will never happen in ladder).
Like I said, her cheese factor is just too strong. No one really wants a viable Sym in their game.
I mean there’s plenty of heroes with “cheese” factors
I mean we have what Genji and Ashe as the meta DPS with Deflect, Dragonblade, TNT, and BOB
That seems way more annoying than turrets than you can melee to kill
I m not speaking of balance. For majority of players, having Genji or Ashe as Meta is still infinitely preferable than Sym.
Sym is on Bastion’s level of likability. If either of them became strong or viable, most players would drop the game.
let me guess, this “identity” you’re thinking of is a w+m1 battering ram in a deathball comp and an orb spammer tower defence hero outside of that? no, that’s not sym’s identity (at the very least not after the 3.0 rework).
she’s a dynamic flank zoner that uses tp to get in and out of her effective range or where she wants to be to zone. that doesn’t mean she’s static. they even had this as her comic.
not actually. she got infinite tp when double shield was released and that point you’re referring to is post infinite tp. you don’t butcher a hero’s engagement and disengagement ability cd for a shorter ranged squishy hero and reasonably expect that hero to not have massive down times.
I mean who’s fault is that if not the balance?
If Symmetra was actually balanced from the start, way more people would have gotten the chance to like her
The fact that she was ALWAYS niche, and the ONE time she was meta, they instantly nerfed her never gave her ANY time to grow
Like Genji has been a solid pick since Day 1, of course more people are okay with seeing him in meta play, since they’re used to seeing him there. Ashe is pretty much a copy of already existing heroes in McCree and Widowmaker.
Notice how most of the complaints against Ashe are her TNT and BOB? Things that are either unique to her OR are attached to heroes who no-one cares about (Torb)
that’s legit false. we literally had a more frequent, adaptable and flexible tp for >1yr across various metas prior to infinite tp nerf, and in that time:
- sym wasn’t OP nor oppressive objectively
- “team tp” strats weren’t being any more “OP” or “oppressive” compared to now
- not even pros in OWL or other tournaments ie. really coordinated “good teams” environment weren’t using that better tp differently then compared to now
they nerfed tp for no objective reason. if they were balancing around that, they’re doing a really terrible job at it because they’re letting their fear over nothing get the better of them.
Because shes not a Blizz favorite
the cycle really should be broken by the devs. the cycle being:
Turrets.
20 characters
Her turrets are the only cheese part of her kit and literally no one would he sad if the removed them cause they’re just obnoxious but pointless but if they made her a healer they should definitely be used to heal
Because she is not a genji.
Remove her turrets and she can be good, until then hell to the no
Idk how to tell you this but they have nuked her identity and built her from the ground up. Any similarity between 2.0 and 3.0 is purely cosmetic, not a single part of their kit functions similar
I posted this in Arcadium’s thread about the same topic, but Sym isn’t allowed to be good because she has a long-standing bad reputation for OW players and there are few, if any, pros outside of a vocal minority that are advocating for reasonable changes or improvements to her kit. None of Sym’s stats have ever shown that she’s outrageously oppressive or OP and, outside of her 30hp turrets, there’s really nothing oppressive or “cheesy” about her kit.
Sym is a short-range hero with charge-up or cast-time applied to every single piece of her kit. On a cold engagement, there’s nothing that gives Symmetra the advantage outside of her turrets (and they deal paltry damage unless they’re all grouped together AND they don’t even focus the same target if someone else walks in range of them.)
Sym is just bad because she’s always been bad and there’s not enough momentum in the community to make her anything different.
I mean… post infinite tp nerf, i.e. after they neutered her mobility, she plays really similar to old sym… but yes 3.0 is supposed to be different, but not like a completely new hero. she still goes for basically the same flanks and similar turret spots and similar orbs spots, she was supposed to just get them at will now via tp rather than before she needed teams to escort her to get to those places.