This never stopped the early season of Mercy when she was an underdog. You literally had to prove yourself with skill and solo sustain the team prior to the 60 HPS bonus.
The only reason 50HPS isn’t helping is because people are playing like we still have Mass Res available and are over extending and expect us to follow them to certain death. I win more games by teams not recklessly diving and more people now are playing similar to the 2016 seasons where we play a lot more disciplined and reserved, reducing deaths… allowing heals and disengaging rather than chasing after people.
60 HPS on it’s own cannot be underestimated, it allows for a much easier time at solo healing and it increases her rate of ult charge as her healing contributes to ult gain.
Mercy is still a main healer but just like Ana in 2017, she has been put off as a sub-healer because of situational changes. Just like how Ana cannot hit and keep up with diver comps choices like Winston, Genji and Tracer, Mercy right now cannot keep up with reckless players.
The dive era is over, Mercy cannot save a reckless team like a Genji directly solo diving 5 people with Dragonblade. She shouldn’t even be approaching the front line because of that blasted Brigitte.
To this date I still curse at Mercy’s who play reserved and passively, being safe and out of harm and ensuring she survives and is hidden and doing all she can to heal safely.
She can deny death by healing, Valkyrie can be used as a massive … you ability. But this is all reliant on teams playing around the Mercy. A team match can be lost by someone over extending, if people understand that Resurrect is not reliable, then they have to play more safely.
Lucio has been dropping quite a fair amount even this recent buff did nothing to boost his pick rates to normal values.
Any modification to Ana will just alter the playing field. Her viability is what allows Reinhardt to make his plays. She is a tank healer and she is the type of healer that allows anchor tanks like Rein to stay standing in the ball game quicker. Now that we have Moira and Brigitte and better Dive controllers, we don’t have to worry about people skipping past Reinhardt and going straight for Ana or the point.
Choke fights are coming back.
Moira was an anti dive, she isn’t designed for long duration healing. The notion and expectation for Moira to purely heal is just wrong… that isn’t her job. If you want a consistent healer and a heal slave, you should choose Mercy, not Moira. Moira needs a fine balance of attack and healing to maintain her resource and she works better at peeling DPS heroes and supports like Mercy… what she shouldn’t be doing is engaging Tanks She not designed for Tank take downs and she isn’t designed for prolonged brawls where people are choke fighting. The moment she is out of juice, all the healing goes to the sub support who has to maintain the team by themselves until Moira has juice for another round of heals.
If we do go for the stronger healing then we should not call for an E debuff, because damage reduction will only strengthen her denial of death via healing ability. A good Mercy can sustain her team with 50 or 60HPS. Even 50HPS is enough for Mercy to carry her team through a match, yesterday we couldn’t win our engagements without actually having to force Mercy to us res and then kill her then… she alone was solo sustaining the team and even I was doing everything I can as a Mercy and fought the match to a draw by getting my team to play more disciplined.
50HPS is fine (mind you I was freaking out about the announcement) but after thinking about it… it just another way of saying dive era is now over, we need to adapt and play more safely.
A good Mercy will always be able to enhance the performance of a good team, if her HPs is weak, an E ability can make that HPS stronger by for example, damage reduction via Pacify. Pacify shouldn’t be a high difficulty skill anyways… If it is a frequently obtained ability with a 10 second cool down and is far easier to hit than sleep dart, then it will help Mercy a lot with healing management.
60 HPS is definitely nice but that in itself was one of the reasons we could solo sustain the team and wouldn’t even bother using resurrect.
I’ve won matches without the need to use Valkyrie or Resurrect because her healing was just that good.
We have to understand and recognise that there are skilled Mercy’s out there. 2.0 went wrong because we neglected the Mercy players who played engagingly and aggressively. We don’t want to make the mistake of assuming that Mercy’s must have 60 HPS and another strong ability because she apparently must have it because her base kit is not strong enough without it.
Could work but again it might do better to have a new character with Buff, Debuff specialisation… if anything… Moira and Brigitte were built on the Mercy feed backs.
The have both good healing and the ability to reduce damage is too much even if it effects one person. 60 HPS and even 50 HPS can make fights difficult if Mercy is already healing someone in that 1v1 fight. But to burst heal and mass res as well is a bit overkill