Why I Have Yet to Not Despise Mercy's Current State (Part 1)

Like I said, 4 is optimal number for resurrect. One ult usually didn’t make a difference. Agreed on number advantage though.

That is not what many other Mercy players have said for over a year now. But you will have to discuss this with someone else because I find this conversation frustrating and feel that it’s veered off its original course.

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I don’t find it frustrating, but I don’t want Mercy to be unviable at lower tiers, just because high tier players use her differently. That’s why I don’t want resurrect be balanced around “perfect” circumstances, when you got coordinated teammates, and your tank covers you, so you will survive cast time.

Isn’t she mostly viable at low tier because easy to play healer?

How would someone even be good at high but bad at low

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Many players claim Valkyrie to be good now. It can be good, if your teammates are making great use out of damage boost, and 60 hps is enough for them to survive.

But in lower tiers, ultimates often used in random, and most ults can easily outdamage Valkyrie. Players often are bad at making use of damage boost, so they most likely will die.

To put it simply, ult can be great for offense, but fail miserably in defense. Lower tiers is more defensive gameplay, while higher tiers are more offensive. :woman_shrugging:

It’s possible for someone to be bad at low tiers, but great at high tiers, simply due to differences in gameplay and teammates. With single resurrect, for example: one teammate resurrected may win game at high tiers, but in low tiers…not so much.

It has come to my attention that Mercy isn’t even being played as much post her healing Nerf. Ana is the most picked support in gold and plat which I think comes from a lack of value in valk, and also her lack of healing value normally.
I was actually upset to realize this considering how Mercy and ana are supposed to be polar opposites in ease and value.

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If a team succeeds a wipe and there is more than one person there and they can’t shoot the one fricking Mercy that will reverse everything, then that is their problem.
In most situations there are at least 3 who survive the fight and unless those 3 people do not have range, surely they can focus down a Mercy who had a cast time and damage reduction. Because Orisa can melt with damage reduction and she has double the health and she has armor, it wouldn’t be that bloody hard.

Stuns would still be allowed to work, it’s not a stun block, just damage reduction.

Boops wouldn’t really work for the Rez unless they disabled her because it is a pretty huge radius around her, she would likely still get it off.

The catch with Rez and a cast time would be the lethality of someone like Sombra who could hack and Mercy could not attack during a Rez, so pistol access would be a must so Mercy can prioritize and make the smart play when Rezzing.

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But damage shouldn’t work. Mercy has only 200 hp, after all, and no armor. Pistol access isn’t a must, since it’s projectile gun. It’s great to kill nearly immobile players, like scoped in Widowmaker, though.

Boops work for resurrects from maximum distance, which, considering lack of damage immunity, will be more common. Or, with one, you can reduce radius, as I agree, that 15 m is rather extreme.

What? Where? How I see NanoBoost being handled in my matches, is either:
a) wait and sit it out
b) focus fire and try and kill the boosted target before it kills you

There are no snipers involved unless they are meta, and usually no other Ultimates, either.

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Erm, no? That’s asking for it to be outright broken. Self Destruct isn’t balanced around ensuring it kills 5 people. Neither is any other Ultimate. What you are asking for is for Mercy to be basically guaranteed to pull off a 5-man Rez.

That’s unacceptable for me (and most of the rest of the Overwatch player base).

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It is focus fire. Snipers just make it easier, with having high damage. Having same with Mercy, which won’t be able to dodge during resurrect, isn’t going to work.

Yes, I ask for Mercy to be capable of using her ult to it’s maximum. And maximum is 5 players, even while I found optimal number as 4.

If you are against that, put hard limit on number of resurrected players.

Except, unlike Mass Rez with invulnerability, Transcendence can be soft-countered by keeping Zen from wherever he’s trying to get to. Halt, Charge, Rocket Punch, just to name a few, all can prevent Zen from getting value from his Ultimate, and, when used near a ledge, can even kill him.

My experience is rather different, and any single Rez, especially the first pick, can have major impact. It’s why current cooldown Rez is actually OP.

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Never had it happen. Not in a single game, from 2200 to nearly 2500 SR. Key word “can”. Most of those games I countered first pick, but victory or defeat didn’t correlate with one at all - had games lost with all first picks countered, or won when I refused to put my life on the line.

That’s why I want Mercy to be vulnerable to CC, but not to damage. Want to ruin resurrect? Be Roadhog and pull Mercy away from her perfect spot. Or throw flashbang to interrupt it. But she won’t die at first, just lose her ult. Now Mercy got no ult, her teammates stayed dead, and she gets shot.

For some strange reason invulnerability back there included CC immunity, allowing to get out of graviton.

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And how is that going to work? How does one choose who gets Resurrected? Or do we get something BS like that ‘Rez Roulette’ gif?

Or… don’t give her invulnerability. She literally doesn’t need it. If you can pull off current Rez in the middle of the enemy team, Mass Rez without invulnerability should be a breeze, given that it has slightly more than half the current cast time and no slowdown.

5 man Rez should always require a perfect storm. It should not be given, like it was with invulnerable Mass Rez. Only allowing CC to interrupt it isn’t enough. Failing Mass Rez against 6 enemies should be punishable by death, just like a mis-timed Dragonblade.

That’s a failure of Blizzard’s dev team, who, back then, didn’t think for a moment that, maybe, invulnerability should be damage-related.

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It only means enemy team is incompetent, not me being skilled. I can pull off such resurrects, but it’s nothing to be proud of. Invulnerability allowed to make one against competent teams.

By forcing to use resurrect, when there are some teammates left. Not to counter ults. Since you dislike idea of using mass resurrect to counter ults, it will become a liability with random teammates being resurrected from 5 killed.

Failure to perform resurrect shouldn’t come from pure damage. It can come from CC, or dropping Winston shield on Mercy to block LoS, though.

No, it doesn’t. Especially if we add that long overdue LoS. I’ve always used Mass Rez out in the open, as if it had LoS, with the sole exception being when there is not enough time left to get there. I died a lot, yes. But if I managed to pull it off, I got a far stronger adrenaline rush than when Mercy had invulnerability.

Those “I don’t know how I pulled that off.” moments are what made Mass Rez so great. Not “Hit Q for Great Success™”, that it turned into.

Are you really going to put words in my mouth now? If so, then this discussion is over.

Failure to perform Resurrect should come from anything that either kills or stuns you. Exceptions are bad. Why do you insist on keeping them for Mercy?

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Why else you are so against allowing 5 man resurrects? It’s pure anti-ult use of it.

Because, unlike other healers, you have to survive death of your team, to use your ult. And in my opinion, that’s why Zenyatta is superior to other healers in saving team - his ult is instant, so it can’t be ruined by random arrow to the head.

Not for me. I am not after adrenalin rush, I am after winning. At times I just want resurrect to replace my team with vs AI bots, since it will increase chances.

Because I always know, how I pulled risky resurrect off - by happening to have blind enemy. When your glowing wings aren’t enough for other team to pay attention, resurrect most likely won’t be either. I am fully aware, that my resurrect is bad move, and it’s luck that allowed me to survive it.

There is no adrenalin, when you perform resurrect, it’s “wonder if other team will pay attention this time” silent question. And I know, that I will have to do it again…and again…and again…until round is over. With best part of that teammate not usually being able to do anything, since they died first.

I’m not against allowing them, I’m against making them easy, which is what invulnerability does.

You only need one team mate dead, and the rework in the OP even takes away that requirement.

Right. No wonder I used to enjoy this game a lot more than most other people. I got that rush off of every well-executed Rez. Heck, even the build-up, planning its use (do I use it now, or maybe wait until X dies, too? Or is that too much of a disadvantage? Maybe I can Rez them and heal X when they’re back up?), looking around to see if I can do it right here, or maybe jumping out from cover? Where are the snipers? Who has their ult? Mass Rez without invulnerability was so much more than just any other Ultimate.

Mercy might be easy to play, but her Ultimate used to be one of, if not the hardest, to use correctly.

That’s E-Rez. Has nothing to do with a well-executed Mass Rez.

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It was enjoyable to create number advantage.

A numbers advantage is meaningless if it doesn’t win you the fight.

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