Why I Have Yet to Not Despise Mercy's Current State (Part 1)

Damage reduction will only lead to snipers/burst damage heroes becoming mandatory, since heroes with relatively low damage per second won’t be able to kill Mercy, before resurrect is complete.

Besides, how much damage resistance Mercy needs? Too low, and it’s nothing; too high, and it’s equal to damage immunity.

With Mercy being immune to damage, but vulnerable to CC, enemies still can stop her by stun or pushing her out of resurrect range. If that happens, resurrect is canceled and ult charge lost. And it’s a bit more…smart counter, than “unload all guns we got at Mercy to stop her”.

Damage reduction or not, invincibility is not an acceptable solution. I said above that I survived a Rocket Barrage that was directly over me, targeting me. Was it cool that I managed to survive? Of course! And I kept people on the point to boot. I saw a vid of someone using the mass rez invincibility to survive a Dva bomb. Also cool, especially with the timing. But do I think that’s fair? Not really, no. I can 100% understand why people were frustrated with it. Damage reduction is the middle ground.

The thing with damage reduction as well is that Mercy would technically still be killable while her team is coming back to the fight via rez. That gives the enemy a chance to take a main healer out of the fight. Which is why invincibility was added in the first place, but I don’t think it’s fair that that option was removed for the enemy team. People want mass rez to be risky to pull off because of the benefit it provides, and I can understand that POV.

Except that risk is how hide & rez was born.

You can’t hide and rez when your whole team is dead when it will get you killed. The view is that Mercy will more likely be forced into tempo rezzes during a fight so she doesn’t die pulling off her ult.

Edit: Apparently, I talk so much Star Wars that Force is my autocorrect! Lol

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Rather opposite: it would lead to trying sneaky resurrects. Basically, like current single resurrect, when you wait for enemy team to look other way.

But you have your team in the general area when you rez with E.

Not always. Made few of those alone.

A few. Which doesn’t negate my point.

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I disagree.

While a lot of (Mercy) players tend to portray invulnerability as the evil change that made Mercy op and that should never have been added, I personally have never seen invulnerability that way.

Even tho it did not always happen in my experience, most attempts at Resurrecting a team would just be a death wish for Mercy herself, leaving her newly revived team without a main healer thus at an extreme disadvantage, not to mention that they were immobile after reviving, granting the enemy more than enough time to get in position.

As such, something had to be done to allow Mercy to survive her own ultimate.
And in my opinion, invulnerability perfectly achieved that by making sure she would survive long enough to have her team’s support back.

And to those who say: “with invulnerability there was no counterplay to rez” I answer that killing Mercy never countered Rez.

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Would rather have resurrect like Transcendence: you can push Mercy away to interrupt effects, you can prevent her from getting into position, but once she is there, it’s over.

The thing is, it’s how others who don’t exactly like Mercy view it. I understand where they are coming from. And I would definitely see damage reduction as a compromise.

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Zen can move during his ult.

As I explained, it’s no compromise, it’s just “unleash all we got at Mercy, and we won.” Same ult stack, except for Mercy, rather than her team.

No, that is not how it played out at all. And there is a reason invincibility is not in the OP.

It’s how nanoboost is handled, which has damage resistance+potential team-wipe power. Mercy will be equal to nanoboosted DPS, so same methods will work.

I’m not following your argument at all. Either way, I stand against invincibility.

My argument is damage resistance isn’t going to work. All it achieves is encouraging snipers/burst damage heroes, and we already know, that sniper meta makes Mercy mandatory.

Stick to CC counter, since Mercy won’t be able to move during cast.

I already explained the incentive of damage reduction— Mercy can still die while her team is being rezzed — healer is taken out of the fight.

That invalidates bringing them back.

So don’t do a stupid rez that will get you killed. :slight_smile:

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