Not for me, despite me also being in Gold. Snowballing happens faster, than I resurrect first victim. It’s literally trying to resurrect first kill, only to watch second and third kills in meantime, and then it’s game over.
You seem to have bad luck with your teams, then.
In my experience, teams don’t usually push on the first pick, which allows me to bring back the downed team mate from around a corner, or from behind a (Reinhardt) barrier most of the time. Only when it’s unsafe, does the team mate get to sit out the respawn timer.
My resurrect is reserved for teammate in my duo for that reason. Same teammate regularly gets play of the game and gold medals, too.
So yes, having to play 2v6 isn’t good luck.
I agree that rez on E with an actual ult would be overkill. Rez on E is why Valkyrie is so underwhelming. There is/has been a power struggle between the two which was actually pointed out a long, long time ago, which is upsetting because Blizzard doesn’t seem to care at all.
As for the need of an E… I think it would put Mercy in the crosshairs of the enemy more often, not allowing them to forget her existence until she uses her ult, but other than that, I wouldn’t be too bothered if she didn’t get one.
Back when Mercy had mass rez but a bit after orisa was released, I thought fortify would have been a great ability for Mercy. Her main priority is to stay alive more than anything since she doesn’t dish dps or utility. Everyone used to say orisa was a hodgepodge of other heroes like zarya and mercy…why not the other way? So if she used fortify too much, she’d be less likely to have it when she needed it for rez (instead of invulnerability) but if she used it well, she could survive grav or shatter of her own good choices. Not because rez was her ez get out of jail card
Yeah, I’ve thought something like this could be interesting too. Give her an ability that would allow her to more easily survive mass rez, but something she may not have available when she needs to actually ult. Would be CD control and stuff. Cool in theory, but I’m not sure how that would actually play out. For example, I would save my E rez almost always for Valkyrie if I could help it, back when it would be instant during her ult.
I mean, I think that’s because rez was her value in valk. But a thing for Mercy with her old ult, she was such a HIGH priority. I can’t count how many times I got solo ulted which I get but it definitely made her invulnerability an exploit to just live for some mercys
But if she could live on her own through a shatter, escape grav, live through a second longer of genji blade , her qol would take priority and also make solo ulting her a bit more risky in the process…
Which if be sad for but I actually don’t like Mercy I literally have made a pharmercy switch after I grav’ed them out of the sky
No more sky gravs for me if she has the chance to fortify away
Oh, yeah, I’ve rezzed to save myself, which is why I understand why people were upset after invincibility was added (like not getting hacked with EMP while keeping people on the payload, and rezzing people while being pelted with Rocket Barrage).
I guess I see your point about holding the rez thing. I definitely only really used Valk for my two instant rezzes. Usage of Fortify or even just and on-demand damage reduction would vary depending on the player, me probably being one of those trying to say it for her ult, but yeah, trying to survive something annoying to keep your team up or on the point is also very important. I would love to see how it would be used through testing, but we all know that will never happen.
But if Mercy doesn’t have much power(like mass resurrect, for example), using ult to take her out is wasting your ult. My issue with current resurrect is lack of value: one teammate isn’t going to win fight, unless it’s already heavily shifted in your favor.
Would probably use Fortify same way: just for ult.
Why would you not use fortify in normal play? Just like rez, Mercy has a good grasp of ult economy.
If tracer is on you midfight, and you already switched to meecy from ana , you would still rather die than use fortify?
Because my strategy is based on avoiding been seen, by constant changing of positions and using routes behind my team, rather than flying over fight.
Yeah… And you can still die. You just now have the additional option of fortify if needed like when being frozen by Mei, or you know genji is about to dash through your already low hp. It’s not like fortify is the ukt itself.
If my planning is on point, they won’t do any of that. My playstyle is a bit like Sombra: patch up teammate and disappear.
Yeah. I wouldn’t need fortify outside rez either for the most part. But I also didn’t need invulnerability to survive.
Used it to survive few times, once to kill ulting 76. Usually it was forced by death of teammate I followed, since offensive strategy was more about me healing teammate, and teammate keeping enemies off me.
I mean, once it was there, sure I used it. I didn’t need it.
Mercy should have had a thing to help her qol and it shouldn’t have been guaranteed invulnerability, but something small to help her survivability overall.
Some resurrects were possible without invulnerability, some were not. Would prefer to remove CC immunity, but keep damage invulnerability, so it’s still can be used to save yourself, but resurrect itself gets canceled by stun, or Mercy is pushed away and resurrects less players.
I think invulnerability is a bad idea. Damage reduction would be much better.
Depends from where you have to be to resurrect team. If it has to be in the middle of the team, invulnerability is nearly mandatory. If you can be fair distance away, and still get everyone, then damage resistance will be enough.
Invincibility during her ult is why we are here in the first place. Damage reduction at least allows people to feel like they can counter Mercy better and punish her for those super risky rezzes if she is outplayed.