Why I Have Yet to Not Despise Mercy's Current State (Part 1)

In that case, it’s a lot of damage reduction without the aim of a weapon. The point of Pacify is a skill shot. And, once again, your suggestion is not a single target thing.

It is aim. Just casually throwing one won’t get you any effect.

Single effect isn’t working, Mercy already can mostly negate attacks from single enemy with her healing.

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Not with that “of a weapon” as I said above. It’s not the same thing.

Edit: So giving her burst and group healing/effects would help that how??

So you think it’s bad to make ability both harder to use and more rewarding?
Hitscan is easier to hit, than projectile.

I don’t consider Ana’s grenade hard to hit, so I can’t agree with that statement. And I believe the Pacify ability has a windup.

And that’s another thing making already not so good ability even worse.

I have no idea what you mean by that statement.

There is no time for windups and cast times on abilities. Keep that to ultimates.

It adds to the skill to use it though? Even though it is hit-scan? And I don’t see damage reduction as a bad ability. I use it all the time in other games.

It ruins ability, not adds to the skill. And it is bad ability, because it affects only 1 enemy.

Isn’t resurrect taught us anything? If you get powerful ability, and slap on it cast time/slow down effects, it can easily become worthless.

If Pacify won’t have silly cast times and be like sleep dart, then it’s fine. Not great or perfect, as it’s still fairly weak in team fights, but fine enough to be added.

You said hit scan is too easy, especially compared to a grenade that you can throw in a general direct and explodes on impact of anything.

The point is to use it creatively. You can limit the impact of enemy ults or help someone survive potentially large incoming damage.

Actually, people used Mercy a lot because they found her rez on E to be powerful, which is why her ult is so weak. And I’m confused because you said Pacify is bad but now it’s too powerful as an ability? I’m not following.

The windup requires tracking similar to sleep dart, I’d imagine.

I used it as example, because if you can make resurrect useless during fights, which is powerful by itself, then not so powerful ability like Pacify gets ruined by same limits.

Creativity is useless, if it has no real impact. Large damage doesn’t come from single target.

But rez was found to be powerful. It still is powerful, otherwise her ult wouldn’t be what it is.

Helix Rocket is pretty big damage. Or using it on a Zen who used Discord on you/your ally to kill you/your ally. Also, ult damage reduction is kind of a big deal.

Once again, it affects only 1 enemy, and using only one ultimate is bad play on other team’s part. Either make it work on multiple enemies, or give it little to no cast time, like Discord.

Rez was powerful, but not anymore. It was powerful, when you could actually save someone during combat, without leaving other teammates with no healer.
With current limits it’s pathetic.

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People use single ults all the time, unless the OW world has changed drastically since I stopped playing at the end of January.

Rez as a regular ability is and always will be powerful.m

Edit: It’d be great if you wouldn’t add major edits to your posts because it makes it harder to respond, and makes my answers look like I avoided certain points.

How it is powerful, if it can’t be used during combat?

Pacify may work, but it needs a lot shorter cooldown and no cast times. Make it like Discord.

You can call it “creative nerf”: if ability can’t be touched, you can make it unuseable in any realistic situations.

You can if you play your cards right, and it can negate picks. Plus, I’m not the only one who has said this multiple times in the past.

Discord is kind of Zen’s thing though. I honestly think the suggested 33% damage reduction of Pacify might be a bit much, actually.

I’d use it quite a bit, personally.

By the time you negate pick, enemy team makes another.

And if you concerned with 33% reduction being too high, numbers can be adjusted.

That’s not what others have been saying.

If you can negate pick and no one else dies(being with no healer), your team already took initiative and likely to win. Having ability, that just boosts already known outcome, is very boring.