Why I Have Yet to Not Despise Mercy's Current State (Part 1)

Is that such a bad thing?
Sure that’s just my opinion, but adding more smart complexity to the overall gameplay makes it feel fresh every time you play it.
And as we know from Mercy 1.x, complexity doesn’t need to be hard to pick up.
Or Reinhardt, which is just as easy to pick up, but also has, again just as much, complex comps he can be used in.
The most beloved heroes in the game are not that hard to pick up.
And I think it makes the game not harder to learn, since the big newcomer killer, mechanical skill, is not that prominent.

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