Why I Have Yet to Not Despise Mercy's Current State (Part 1)

Currently takes 4 seconds to heal a 200 hps hero from 1 → 200.

With 60 hps it would take 3.33 seconds.

I would venture to say, myself, that if you are healing someone and they fail to reach cover/LOS/mitigate damage… They’d still die even if you had 60 hps. That’s on them. Poor positioning.

That is not what peeling means.

Yes, it should most definitely effect the pacing of the fight.

No, it really shouldn’t.

:confused:

Dunno how to approach this tbh. I really think that we just experience very different things within this game.

I don’t think balance should be based in any way on our team mates being bots. Should never be a factor imo.

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