Some information that I find interesting, taken from overbuff:
I checked the top 5 Pharah players, they have (#5 is actually 6 due to being unable to find their Pharah stats):
# — Win% — Elim — Weapon Acc
1 — 63.23% — 30.24 — 45%
2 — 58.10% — 29.03 — 48%
3 — 62.94% — 28.58 — 54%
4 — 71.62% — 30.82 — 39%
5 — 70.13% — 30.97 — 55%
Does nobody else see a potential problem here, just looking at these numbers? The lowest person on the list here in terms of win rate, isn’t even the one with the least eliminations or weapon accuracy, and the one with the highest win rating, who has a win rating a whopping 13.52% higher than the player with the lowest win rate, has an accuracy rating that’s 9% higher, with almost the exact same number of eliminations per match.
So as a Phara, a pure DPS, virtually your entire role is dealing as much damage as possible as quickly as possible, yet you can fulfill your role to the same level, if not better than another player, and have a win rate that’s 13.52% higher.
What this tells me is that your team is the single major deciding factor of your rank in competitive, and that’s unfair for anyone who solo queues, which I’m betting is the majority.
So this is the order of best Pharah to worst, according to metrics that we can actually pull (it’s an approximation, as it’s difficult to place weight on the difference between elims and accuracy):
# — Win% — Elim — Weapon Acc
5 — 70.13% — 30.97 — 55%
3 — 62.94% — 28.58 — 54%
2 — 58.10% — 29.03 — 48%
1 — 63.23% — 30.24 — 45%
4 — 71.62% — 30.82 — 39%
So what you have is evidence showing that the player does not decide the win rate as much as it should. If you account only for luck and personal skill, measuring metrics you can actually measure, you find that the players most accurate (in this case) with a hero specifically designed for sheer DPS, is not equaling out in relationship to win rate.
If you carry this correlation, you could deduce it possible that players who are inferior to you may have a higher win rate, and players superior, may have a lower. I’m not even arguing that. I’m arguing that it shouldn’t even be possible.
If the system only scrutinized you, as an individual player as to where you should be playing, then this shouldn’t even be possible. But that isn’t what’s happening. These top Pharah players are most assuredly playing on professional teams (at least one of them does, in fact), or are considered top 500 players, so you can assume they have dedicated teams.
So what I said still stands: In a nutshell, the game is not properly scrutinizing your win rate (thus your rank) based on you, but based off of your team, and if you solo queue, too much of your team is randomized. Because of this, it is my stance that the system only scrutinize you as a player, and have nothing to do with your win/lose rate.
Imagine for a second that the metric for deducing placement in Overwatch was based off not your win/lose ratio, but your percentage rate. Imagine that grand master required 70%, master, 60%, and diamond, 50%. The game would then be placing these players as follows:
# — Win% — Elim — Weapon Acc — Rank
5 — 70.13% — 30.97 — 55% — grand master
3 — 62.94% — 28.58 — 54% — master
2 — 58.10% — 29.03 — 48% — diamond
1 — 63.23% — 30.24 — 45% — master
4 — 71.62% — 30.82 — 39% — grand master
One of these players would have made grand master with a hit accuracy of 39%, while another, in diamond, is literally 9% MORE ACCURATE, on a hero who’s self-evident role, is to be as accurate as humanly possible.
This is completely silly. This means that when the player with the 9% less accuracy is on Pharah, his team must be superior in total, to the team that the Pharah with more accuracy is playing. So the system is ranking them by their team, not by their contribution.
And you don’t get to argue metrics that you cannot quantify. Hitchen’s Razor: The burden of proof regarding the truthfullness of a claim lies with the one who makes the claim, and if this burden is not met, the claim is unfounded, and its opponents need not argue further in order to dismiss it.
In other words, if you have no data, your argument is automatically to be dismissed.
An Overwatch player ran a personal study, playing 100 competitive matches, and keeping tabs on the data. 39 of those 100 were in a 3-group (gold rank).
Record in solo queue: 46% win rate.
Record in group queue: 62% win rate.
If all we do is assume those statistics are true, then it proves my point that we are being penalized in our personal rank, based off of others. We should move up and down based on ourselves, not others. If the game were placing you where you “belong” based off of yourself, then it would not matter if you group or solo queued, you would have the same win rate, because that’s where you belong. If you can group queue, like the individual above, and go up an entire rank let’s say, that you couldn’t do while solo queuing, then the entire system is broken for people queuing solo.