This comment doesn’t make any sense with respect to how MM works.
So the genji in question played poorly and lost, what happens? Well, they drop in MMR (and SR) due to losing, and assuming they are not high ranked, drop a little bit extra due to performance adjustments. Then the Genji will be placed into games based on this new, lower MMR just like everyone else.
It almost sounds like you think the game “figures out” where the Genji belongs based on one game, but doesn’t move his SR appropriately. That isn’t accurate at all. The game doesn’t swing people’s MMR around wildly based on one game.
Maybe the genji just had one bad game, and normally plays better. In that case, they are at the MMR they belong. Everyone has bad games occasionally.
Maybe the player is trying to learn genji, and not doing well. They will continue to lose and fall in rank (both MMR and SR) until they reach where they belong based on their Genji play.
SR is irrelevant for match making, and generally just follows closely to MMR. So the “bad Genji” just has an MMR that moves up/down as they win/lose, just like anyone else.
It’s actually the opposite. Blizzard made the bold decision to implement a true competitive system. In beta they considered a hand-holdy, participation-trophy like system, but scrapped it under pressure from the community.
Not to be mean, but the people complaining about the system are casual players who are unfamiliar, or unfond, of competitive systems. Overwatch’s competitive ranking works the same essentially as every other competitive game, and in every game you get these same complaints.
These complaints are fundamentally anti-competitive in nature. No one is winning games and not climbing rank. The competitive players focus on improving, get good enough to win more games, and climb in rank. It’s the casual players who think they are good, who expect to be rewarded just for playing (not actively practicing) and get upset when they aren’t given achievements for being mediocre.