Why Handicapping (MMR) is Wrong for Competitive Play

Yes, maybe the problem is. The more you perform well in a game, the game will consider you a “game changer” and will place you with a bunch of “less skillful players” so you can carry them. But most of the time you don’t have the CARY capabilities, like the enemy Genji with your mirrored MMR has, becouse you are playing a support. That is probably why I feel the more I perform well the more I lose, because my team don’t have the same mind set I do.

If there is a SR system, why should there be an invisible SR system trying to manipulate the game?

I’m getting more and more frustrated with competitive, and it’s not because of said “trolls or throwers” It’s because I see I’m performing well but can’t seam to make my team win. The reason here is that if you have a advanced game sense, if you are placed in low game sense environment, your good game sense will actually backfire and be a bad thing for you and your team.

My skill rating with Ana was 90th percentile, while I was on 41% skill rating according to overbuff, that mean I was being paired with Ana’s from a much highter rank even tho the overbuff system take your SR into account.
If the game was making a “performance based analysis” it was making a really bad one, because I was gaining as much SR from a win than losing from a loss. So, who the performance based SR is favoring? not me! probably those really bad players on my team that instantly explode their nano’ed meka wasting my and sometimes their ults.

Paying on High Gold: 7 out of 10 Dva will instantly explode their mekas uppon nano boost, This why I say I have to dumb down my game sense to play there. I actually have to verify if my Dva or Winston DON’T HAVE their ults ready so they don’t waste it uppon nano. It’s really depressing.

If we were on the same page, well cool! Nanoed Dva bomb for more damage! but on my point of view: Dva bomb already kills anything n the game so it’s a wasted ult ¬¬

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