Play a lot of games, it gets more certain. Don’t play Overwatch for a while, it gets less certain. You go on a large win or loss streak, it gets less certain. The more certain the matchmaker is about your MMR, the less your MMR will change in either direction based on a win or loss.
This one made me laugh, because it’s such a crock of crap.
Last season in QP playing solo I was put up against plats and diamonds fairly regularly. THIS season 1/2 my team or worse are silvers and even bronze, while the MM puts Plat - High Plat and even diamonds on the enemy team.
I know I know, everyone says it’s cause I suck… And maybe they are right, but you’d think after 8000 freakin games played the MMR system would realize where I should be placed? Before the year of the Brigitte, I placed 2000-2500 consistently, I was never a silver, or a bronze player, and I have rickrolled plats and diamonds from time to time, and on rare occasions even Masters. Now I don’t even want to do comp based on what my MMR tells me in QP.
Look I get placing some lower ranks in with higher ranks, but there’s a fuq’ing limit to what a skilled person can do in terms of carrying 50-66% of the team.
Now I understand why my hook accuracy on Roadhog is better than most GM’s. It’s because I’m constantly going against people way below my skill tier.
Traditional FPS games didn’t use a balance system, who you got is who you played with, and if you went against the #1 Widowmaker in the world then so be it.
That’s what REAL competitive gaming really is: “Learn from the best or die like the rest.”
This artificial skill plateau is the reason match making is crap.
Let people learn through the hardknock life like real Professional FPS gamers did.
Yes you are going to get your butt kicked against pros, but you are also going to learn what works and what doesn’t by playing with, and against them.
The only time a balance system should be considered in this game are in groups. Then force a balance as you see fit, but if you are solo matchmaking, the system hurts these people rather than helps them.
What this game has and calls competitive gameplay is the farthest thing from it. What overwatch league is doing is what real competitive gameplay really is. Scrimages, Schedules, League and Tourney style competitions. So don’t be fooled by your rank in this game, it’s not even remotely close to representing real competitive gameplay. But, even OWL has issues. It’s great all the best players play against the best players, but what about the rest of us? We can’t learn if we don’t play against those teams. That’s what traditional practice, and scrimages did for REAL professional gamers, whom had to adhere to a schedule for matches that actually mattered. None of what you do in COMP on a seasonal basis has any meaning what-so-ever.
People criticize me especially the plats and diamonds for being a semi-one trick whom doesn’t play Comp very often, and while that may be true, why do they struggle to kill me on their mains? Because I have way more wrench time in the game than they do. While I think it’s great they have a natural skill to place at good ranks, experience weighs heavily on my assertions that I can kill your gengoo main despite what you think being 2800-3300. And when you do get rolled by me, the question you should be asking even if you win the game is, “How does it feel to get owned by a low gold?” Yes I’m a low gold, but it’s not my fault the MM system doesn’t work the way they’d like it to. Because it can’t factor in experience levels. Do I think I’m a GM of course not, But that doesn’t mean I don’t want to play against them, quite the opposite, if I had my choice I’d want to play exclusively with and against them.