@FriendlyFire
All you need to disprove the claims is take a look at what happens to any decayed player.
Some people are asking “Couldn’t decayed players be treated different?” .
Theoretically, yes, but consider this. The way decayed players have their SR converge back to their MMR is simple, fast, efficient, and let’s everyone involved play balanced matches. No rigged games required. It works even when someone has decayed over 1000 SR.
Why would Blizzard make a second system where players are put into rigged matches, just to correct small deviations between SR and MMR, when they all ready have a better system in place? Why would they choose stacked games, instead of using the simple SR bonuses that decayed players get?
Here’s the thing. After reading what you said, I don’t believe, that you’ve invalidated MHz’s hypothesis.
I don’t know when this was written chronologically in relation to Overwatch patches, but in regards to your question “why they need a second system?”, I would have to say, that they already do have a have two systems in place!
One for Diamond and above without the personal performance factor, and one for Plat and below with it.
So while this might have seemed very intelligent way to counter him, doesn’t seem as much nowadays.
why would they secretly implement this conspiracy theory system?
First, I don’t believe Blizzard necessarily have to have done this on purpose and be malicious about it. Might be a bug.
But Second, if they were to do something, they do have the incentives to do so.
However, here is the thing, that really bothers me when it comes to Overwatch:
- In other games, the matchmaking is defined in a way, that the other players (opponents and/or allies) must be of similar or equal skill. In Overwatch I don’t see these words being mentioned.
Instead, what you get here in Overwatch is “matches that we think you have 50% chance to win”.
Overwatch Forums
- The MMR is invisible for some reason, unlike in other games, including Blizzard’s World of WarCraft.
- Activision Blizzard was granted a patent for what essentially is a rigged matchmaking:
https://archive.is/N8wdV#selection-1175.0-1181.46
https://www.youtube.com/watch?v=6wZQZQDNk40
What it basically does is, that it matches noobs with better payers. The idea is to expose the noob to an awesome players in an attempt to trick the noob to try and emulate the awesome players. And by emulate they don’t mean for the noob to learn how to play from the better player. By emulate what they mean is for the noob to purchase the same in-game item (weapon, skin or whatever) that the awesome player is using.
Now, while such a system does not necessarily have application when it comes to Overwatch, and is more about a Warframe or an MMO type of a game, one would have to wonder if they have something in place in Overwatch, that would incentivise people to spend more money on the game.
Players complain about unwinnable matches. Some might be perceived, but I would argue, that some are very much real. People complain about getting 4 support mains on a team. How is that winnable match?
And yes, you could argue, that players should master multiple roles, but the reality is, that when pro players are not subjected to that requirement, the regular players shouldn’t be either.
Blizzard haven’t done anything to alleviate the situation. They haven’t provided a role queue, which is one of the most demanded features. They’ve given LFG, that pretty much nobody uses. They don’t have the incentive to alleviate the situation. They are literally making money from it.
At some point, if you assume Blizzard will maliciously make a more complicated system just to screw with players, there’s no evidence possible to collect to disprove your theory.
Unfortunately, after the company did pattent a rigged matchmakign system, it would be very hard to convince people, that they are not willing to do something like that.