Ever started up a new account? You do start up in bronze until the matchmaker figures out what to do with you. The first 5 games in QP are like an absolute joke.
I personally like the idea of “soft” resets between seasons where you are effectively placed during placements at the middle SR of the rank you finished the previous season. Gold-2250, Plat 2750… then people 3500+ get reset down to 3500 and Bronze players starting at 1250 or maybe to 1500. If you say, hit plat… but fall to like 2450 and havn’t deranked, you do your placements at 2750.
This sorta resets things and adjust things for like major meta shifts and the like.
On a macro level, the game does not handicap, like your definition stats. However, on a micro or game level during the matchmaking, there is handicapping in place as described by the devs.
Here’s where it occurs. First, it pulls in a group of the closest ranked SR players into a map. Then it sorts the teams. This is where the handicapping is… it doesn’t randomize the teams, but it balances them. The MMR and SR are close, but they are not exact. So if someone is the highest “skilled” based on their MMR, they will be matched with the lowest “skilled” regardless of what the SR says.
After the teams are sorted, the matchmaker then looks at the difference in the MMR and determines the percentage it is off… and uses that as a multiplier for post game SR gains.
This is why you can actually be favored in a match, but your team SR is lower then the enemy.
This adjustment to the SR gains is a form of handicap, because it doesn’f equalize out the result of winning or losing. In this aspect… the “game” is the SR score… which is handicapped based on how well the unequal teams are matched up… to give a more equal playing field in the SR metagame.
The part of handicapping that I don’t agree with, is the idea that the game purposely puts you at a disadvantage because you won too much.
It obly appears that way, because the SR system is out ahead (or behind) the MMR that is sorting you.