So there is a blue post saying that SR and MMR are very close. They have also said that SR can go up or down while MMR doesn’t move much. These two points lead to an issue on what “very close” means.
In this game, it is very easy to go on a 10 game loss streak, even when you are playing the best Overwatch you ever have. Please don’t argue about the ability for this streak to happen, that would be a moot point as there are many ways it can happen (and I’ve experienced it along with many other people) - ie maybe it’s a top 500 GM smurf account trying to win but with a streak of leavers that just stopped them from being able to 1v6 for 10 games in a row. Focus instead on disputing the outcome and how it is reached. So, in one of those instances then SR will move down while MMR would barely move:
Start:
Game 1: SR: 2500 ESR: 2500
Game 2: SR: 2480 ESR: 2495
Game 3: SR: 2460 ESR: 2490
Game 4: SR: 2440 ESR: 2485
Game 5: SR: 2420 ESR: 2480
Game 6: SR: 2400 ESR: 2475
Game 7: SR: 2380 ESR: 2470
Game 8: SR: 2360 ESR: 2465
Game 9: SR: 2340 ESR: 2460
Game 10: SR: 2320 ESR: 2455
So after 10 games, this player now has a difference of over 130 between his SR and his ESR (ESR being the Effective SR if MMR was made into the “same” number for comparison purposes). So Blizzard must mean a greater difference is still “close”, and that “chase” could mean upwards of 40 games (based on how long they had people with abnormal SR games straight after placement before Season 5) for MMR and SR to realign.
But to realign then no further streak would need to happen. This game is very streaky, so every time a person has a streak like this, their MMR and SR would split further apart.
The only argument against this being possible is that MMR and SR are the same value always. Which contradicts the quote that SR always moves yet MMR doesn’t. And thus is speculation on what “very close” and “chases” mean.
As they now need to give that account a 50% chance to win, while having a mismatched SR/MMR, how MM works to reach that chance to win is still unsure. The recent post helped understand that SR definitely creates a limit on that predicted chance, but if they have 2 players that have that same mismatch then it still holds that they will always be put against each other, not on the same team. Otherwise that 50% chance to win would be skewed past 60%.
See, this is the reason I want to see MMR as well as SR (and I don’t care how MMR is made) is that it would within 1 day show whether the above is happening, that handicapping is happening.
If there is an obvious MMR vs SR issue leading to handicapping, then we could enter the “why” and “how to fix it” issues. And like Kaawumba said, if revealing MMR allows MMR to be easily manipulated by stat chasing then it was never good enough to begin with.
A few pre-counter arguments:
- But but I can climb still!
- The above doesn’t mean you can’t climb. I have never said that.
- It contradicts blue post xyz
- SR matches MMR
- There is a blue post describing how they move differently. If they move differently then they do not match. “The more certain the matchmaker is about your MMR, the less your MMR will change in either direction based on a win or loss.”
- MMR is described as a single number. Not composed of something and SR.
- MMR is a number resulting from a formula. SR can be part of that formula. Or, think of it a different way - at the end of each match the adjustment to MMR is based off a formula that includes SR.
- If MMR depends on SR and SR depends on MMR, that would be circular.
- Why does SR depend on MMR?