What’s a dynamic matchmaking? What does that even mean?
That also doesn’t really say anything.
The problem is when you play with bad players, that clearly should not be in your team, but for whatever reason… well, are.
If they have similar MMR to yours, that means that they are “stat hunting”, as in they do stuff the personal performance factor values, which are not necessarily contributing for a win, which is why you see them as bad.
If they have significantly lower MMR than yours, then the question would be why are they matched with you in the first place…
Unfortunately, we don’t see our MMR displayed, so we can’t tell exactly what the problem is.
Blizzard are refusing to display MMR, despite allowing us to see it in other games (like WoW).
Blizzard have given the ridiculous excuse in the past, that for some reason MMR is not a 4 digit number and thus we can’t understand it, or some nonsense along those lines.
The problem with that statement is, it’s stupid beyond belief.
Numbers can be translated from one numerical system to another.
MMR is an estimation of where you belong on the ladder, your potential of how high you can reach if you keep on playing consistently. Thus it will pertain to rating (which is a 4 digit number) and it can be translated to a 4 digit number.
So I imagine while rating is between 1 and 5K, MMR can probably reach up to 6K (to account for the best of the best, including professional players).
The real reason Blizzard are not displaying it, is that the moment Blizzard does, people will immediately figure out the problems and why some players shouldn’t have been in your team in the first place.
Another potential issue with the system is the following:
Blizzard’s iteration is based on True Skill. One of the features of that system is to self correct… as in to retroactively adjust your MMR based on the games of your opponents.
Say you win against some players. Your current rating increases (the one you see), also your MMR increases.
Say your opponents get pissed off to the point, that they decide to throw games.
The system then decides “those are bad players, perhaps I awarded you too much for winning against them, so I’ll retroactively reduce your MMR (which you cannot see)”.
Would you be OK with winning… say 10 games today, logging out, then the next time you start the game you see, that your MMR have dropped without you even playing? This is probably one of the reasons they don’t display MMR.
For me it used to be me with my duo partner killing the enemy team as Moira+Zen alone and pushing the payload alone (we’re talking high Platinum SR), while the rest of the team complains, that they don’t receive heals, because a lone Genji is keeping them at spawn.
I tell them “pick a third healer, Lucio or something, so you can even reach us, you guys don’t seem to do any damage anyways” (this was pre 222, hell, even pre goats).
And before someone says “you’re throwing”, we won 12 games one after another with this setup, even the games with so terribad allies somehow. I placed High Plat, so did my friend, and we played few more games, so he can touch Diamond… and we stopped. The whole thing was too stressful (and I’m not a little kid with anxiety, I’m a 32 year old man, although this was 2-3 years ago).
I want more consistent games, where everybody does just job more or less proportionally, as opposed to having to hard carry and do everything.
And this is more or less a good measure of what is fair match.
If you feel under constant pressure, like you’re barely doing all you wanna do in a match, because the rest of the team is underperforming constantly, that is not a fair match.
If you actually have moments to think and do what you’re meant to do without the constant pressure, then it’s either an even match, or it’s a match in your favor.