It used to be stopped by any type of elevation. Even small curbs and steps. This made the ult incredibly uncertain to use and often did not travel across the ground where it should have done.
So now the ult also covers a bit above the ground as well, so if a Pharah uses her jets, she can still get caught if shes not high enough in time. While annoying, it is a massive improvement. Rines ult has been one of the buggest things in OW.
Reinhardt’s shatter used to get blocked by the payload. A long time ago. It was buffed to travel over the payload, so if you’re standing on it, you’re going to get hit by it.
I’m surprised with how quickly everyone has forgotten this. It even clearly stated in the patch notes.
Because the visual is a lie. Earth shatter is a shockwave that travels through the air. Either the engine is too limited to make a 3d shockwave handle right. Or they’re lazy to program the effect. And just did the floor crack that gets blocked by shields above the surface.
Shatter physics are BS. I was wallriding on the arch on Dorado point A and got shattered from the street. Payload wasn’t under me, I just got shattered 10 feet in the air.
I also got shattered through a pillar in Oasis (although admittedly I wasn’t 10 feet in the air this time, but still).
There’s most likely a shockwave from the epicenter of impact that causes things above the ground to be effected. I think the thing that doesnt make sense isnt that the Heroes over the payload are effected, but rather, that Heroes behind Rien arent…
But then again this is Overwatch, it literally has a giant gorilla that jumps around on jet boosters that speaks fluent english. What does logic and science have to do with anything here?
Haha true I will just assume it’s not gonna change. They can’t fix the bugs or noobhunter will go out of business. Haha getting paid to show daily bugs in OW. So consistent you can post content twice daily.
It also breaks LOS because a tuna can was in a weird position when you shattered and the entire enemy team apparently was behind that tuna can.
Regarding OP, it shatters the ground but the effect is a “shockwave” that comes from the ground. Doesnt take like 20 mt up in the air, but takes like 2 mt (or 6 feet for you NA players).
It is able to climb up 2 metre inclines within it’s cone, as long as there isn’t too large of a climb
So on Junkertown last, you are actually able to shatter people standing ontop of the turbine from the bottom if you use the broken mechs, because of their geometry, allowing the Earthshatter to climb up different 2 metre “walls”
So as an example; on Lijiang Garden, you can’t shatter people on the other side of the point because the little walls on that middle pillar are higher than 2 metres not allowing the shatter to climb anything over it. If you were Lucio riding on the wall, it would hit you, but not be able to climb up and over it
As Brig, when a Rein shatters and I’m on the payload to try and stun him so he can’t take advantage of the shatter as much as normal, sometimes as he shatters I jump OFF the payload and MID JUMP (so about a foot off of the payload, which is already off the ground itself) I get affected by the shatter.
Rein’s kit is extremely buggy. The hitbox on shatter is awfully designed and for his charge, well, there was a time today where he literally hit my toe (Sigma) and got me in a pin but other times you can literally be in a hallway with him, jump off his wholder with a little height and avoid pin.
It’s broken and these changes should be streamlined for Rein to be a more consistent character.