Why does Juno do so much damage from so far?

Lucio’s AoE hps potential for no aim requirement is 74 passively, and then 260 during amp it up. He has speed boost without cooldown, on top of a more powerful speed boost on cooldown, way more dps, an 8m AoE boop on a tiny cooldown, and way better mobility options due to wallride(which also gives him a 30% speed boost passively).

If Juno is op, lucio needs to be nerfed. Both are fine though, just one is way less annoying than the other to play against.

On top of that her hitscan projectile size is tied with widow for being the smallest in game. Even cassidy has larger bullets. Ana heal projectiles are 3x the size unscoped, and literally 6x the size while scoped in. If they’re gonna nerf juno, they gotta make ana a skill based hero too.

Juno has to hit all 12 of the burst shots with a .05m hitbox projectile within 30m to get her full healing value. On paper, seems strong, but it’s balanced unless you’re delusional.

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Someone needs to learn how to aim with projectiles.

i think juno says it best…

“I HAVE NO IDEA WHAT IS GOING ON!”

hehe

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