Why does it take so much effort to rank up

This is mathematically false if the smurfing ratio exceeds some value, such that the signal/noise just isn’t there. You will not win more games then you lose if bronze5 is in fact just a parking spot for plat alts/smurfs and trolls, and your signal can’t out compete the pushback from the noise.

Your statement could work asymptotically, meaning the player has to perform well above their labelled rank for hours and hours and hours and hours, all the time being clearly mislabeled and not deserving of their rank.

Yep. It’s all false and true. You can pick an choose whatever to use these on since none of it matters because it’s a skill issue and you’re just clearly glazing them since they’re your friends which makes the discussion obsolete. They are getting what they deserve and that’s all there is to it

The only way this discussion could go anywhere different would be if your friends were going between master and GM ranks; and it was about actually good players

Can you please back that up with some math and address the following, in as technical a way as possible?

Because the system isn’t working properly if it can’t efficiently discriminate progress and improvement at all ranks.

Those plats in QP were just messing around. It doesn’t mean anything that literal bottom rank players consistently bend them over.

I agree this could be the case, but that implies: “plats just messing around in QP” < “bronze5 to bronze4” difficulty/skill presentation.

So bronze/silvers just messing around in QP would be the fabled bronze8?

At what point is the system no longer able to classify, assuming there is also zero noise effects (i.e. stats padded or spoofed, outcomes ruined, via alt/smurf accnts, cheaters, burners).

This would in fact mean the ranks are just fake and irrelevant labels and not a true representation of skill (which seems to be verified via the hidden mmr components of sbmm rigging).

Depending on your role and carry potential, ranking up can either happen fairly quickly or it can take a long time.

DPS can climb the easiest by far, especially at low to mid ranks. Securing kills for your team is the best way to swing a fight in your team’s favor.

Tank and support take much longer to gain rank, but gain a good amount of carry potential as you rank up and your team actually utilizes what you provide.

So depending on what role you play and what rank you’re currently at, your experience is likely to greatly vary.

im not ranked and i will never join that cesspool

What the heck are you talking about “math and address the following, in as technical a way as possible?:rofl: :rofl:

Okay, dont worry. I’ve derived a formula to answer your friends’ skill issue question. If we take the amount of grass your friends have touched followed by the amount of showers they’ve taken and substract their age from that number, we can then divide that number by the amount of days you’ve been off the copium. Then we can finally see that we can’t divide by 0 which means that they have absolutely no skill and get absolutely no beaches :nerd_face:

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That was really funny! But really didn’t help the community get to the bottom of how the system ranks and whether it works properly.

Do you have anything technical to address those concerns and enrich the discussion?

This game needs seasonal SR resets… like 95% of other competative ranked games.

You can’t take OW2 that serious when this hasn’t happened ONCE in close to 10 years now.

bc wins count as losses. blizzard world arithmetic.

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trust me… it takes more than this

yes, but these 3 things are what you need to gather everything else. you can never get the game sense and aim to climb without these 3 things

so you say if we take any vod from them they would be obviously to good for the rank?
care to share one or two? would like to see if its true. or if i, a bad player can see issues.

It doesn’t. It’s pretty much impossible for any smurf to place below Plat.

I started this game in OW2. I climbed my way up to GM already because I learned as much about the game as I could and improved my aim. Anyone else could do the same.

This premise is wrong and it’s really skewing your thinking on this. Part of the issue is that there is a wide range of skill in Bronze 5 (just as there is a wide range in skill in GM), so a minor improvement in a Bronze 5 player can easily result in a new Bronze 5 rating.

It might help to think about the skill curve visually. If you think about the ends of a parabola as they approach the asymptotes you can get very large changes in y correlating to a very minor change in x. So even a large change in skill at the ends of the bell curve can still place someone squarely in the bottom 1% or top 1% of the skill curve- those individuals have merely changed their positional ranking within the bottom percentile or top percentile.

Your statement would hold more for a flat curve with even distribution, but doesn’t really make sense in a system with a more traditional bell curve.

You absolutely can. You don’t have to play anything meta to rank up until maybe high masters as long as you are good enough on the hero you play and know how to get value from it in whatever way.

Obviously if you are playing against 2 fliers with like a junkrat+torb and a rein mercy lucio you will have a hard time winning.
Making 2 swaps will already be enough to win the game, even 1 swap will be enough.
Swapping mercy to ana/bap or torb to a ashe or rein to ball can be enough. They just have to understand that you speedboost on the other support to get mercy to leave the fliers.
Certain combinations like mercy lucio or lucio zen will give you a high chance of losing purely because there wont be enough healing or utility unless your team plays in a specific way with a certain combination of heroes that have the ability to sustain themselfs or utilise speedboost very well throughout a prolonged fight.

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Because he hasn’t learned what the difference is between those games and his own and how to get rid of that difference to win.

I used to be hardstuck 1700-1900 sr on support in ow1 for 5+seasons.
I could win on my brothers alt acc in 2400 sr much easier and even climbed to 2600. I learned why. Lack of peel, i won the higher ranked games easier because i would get help from teammates to survive dives etc.

So I spend 150 hours in qp learning to defend myself, to not get rolled by a genji or tracer or to sleep winstons and balls consistently.
Did that till i got 3 mvp cards in a row in 3 games. Two 92% on fire mvp cards and one 96% on fire mvp card. Combined death count of 5 in those 3 games.
I went back to comp and within a week I was 2800 sr instead of never reaching gold.

And yes i still had the same brainless teammates while playing.

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i enjoy going 2-6 at the start of a new card and then not playing that role for weeks because I know its a guaranteed derank and there’s just no point playing it out since even if I win 3 in a row it will still feel bad

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yeah tahts why im stuck silver tbh. im way better than silver, but my team, ESPECIALLY MY SUPPORTS, arent doing great sometimes