I don’t believe the orbs return on hack, but not being able to throw a new orb is vastly more important as Orb fall off ALL the time from LOS.
The reason why Sombra does to Lucio what she does, is because of Lucio stalling tactics. Lucio’s jumping all over the payload and walls being too hard to hit…now we have an answer to that, a NEEDED answer.
I’m happy Sombra is FINALLY viable and disappointed people can’t adapt and just want her to remain a trash pick throw hero.
Yes, thanks - I said I didn’t see it. Not that you didn’t type it.
Also, if the orbs don’t return on hack, then Zen can potentially still be passively doling out 30 hps, and DPSing, while Lucio can’t do any healing.
I am not saying Sombra needs to be trash, but I am saying the impact on Supports is slightly imbalanced in terms of their primary functions. You can hack Reinhart’s shield, but he still has a beefy amount of HP to do his job. You hack a healer, and all but 2 (and potentially just Lucio, passively) can still do their job. Lucio cannot.
I don’t even play Lucio, but I know enough to think that this shutdown is probably a little too aggressive on this character on such a short Sombra cooldown.
I’ll agree Lucio needs buffs at least, he’s the worst support by a huge margin and is ONLY useful for his speed boost in high tier play, beyond that, I don’t get why people even play him he is so bad.
Lucio’s Aura is the only passive that gets disabled via hack that doesn’t require a button press (angelic descent, double-jump, etc). Mercy’s self heal, Junkrat not taking damage from his explosives, Sombra’s opportunist, Bastion’s iron clad, etc: these are all unaffected by hack. It makes sense that hack would disable his wall-ride but turning off the aura doesn’t make sense.
It’s never that simple. If you do that, you end up in a situation where you’re both just waiting for each other to ult, and by the time he ults, his team was already winning the fight.
They should’ve just kept his passive healing or speed (whatever he was on) with no amp it up, boop, or wallride. That was he can’t get away or heal himself very fast so it’s still a worthwhile hack and relatively easy kill.
It’s not an exception, actually it’s following the rule. The new rule is that all passives that are governed by a button press are affected. Blizzard wants to make it easier to learn and remember what is affected by what.
That said… Lucio aura is unique in the whole game in that it is a passive that is always on, but is toggled in its effect by a button press. It’s right there on the knife’s edge of the definition of what is affected by hack, in my opinion. I think that Blizzard could (if they wanted to) rule Lucio aura as being on either side of the definition without causing confusion.
Does that make sense? I’m not talking about whether or not they should, just explaining that a) it’s not an exception but b) it really could go either way depending on how Blizzard wants us to interpret the rule IN THIS CASE.
Technically you’re wrong, if Lucio were to never press a button in the game his Crossfade would still be passively going “without response or resistance”