Don’t get me wrong, I love this game and I had a lot of issues with 2CP, but this won’t fix it. The “anti snowball” respawn fix just allows for people to stagger and feed without being punished for it, just rewarding them for making mistakes. The whole bunker comp is anti fun/anti skill, that really hurts as a long time relitivley high elo player. It feels like I can spend hours and hours perfecting my mechanics on winston, my shield managment and shatter mind games on reinhardt, but it doesn’t matter because some player with less hours and who is objectivly worse at the game can just sit on high ground with bunker comp and spam m1 down choke, just use basic heals to pocket main damage source, and unless you get great ults off, its almost unbeatable induvidually, which is really tough when so many people in ranked don’t want to co-ordinate or foucs targets together.
I hope you understand my frustration with this, when I’ve put so many hours into this game. At least goats you could counter by just being a better player, using agression/backing out at the right times, with this it’s just if you’re in LOS of bunker you die faster than the half asleep zarya on your team can bubble you. I truly don’t understand why this game shifted away from dive to begin with, it was high skill and required co-ordinaton or could be carried by good induvidual play, and wasn’t as oppressive as goats or bunker as you could still play other heroes well and had a good shot a winning, especially on certain maps ( Kings Row Rein Meta, Illios well/Nepal Sanctuary Orisa meta ect)
I feel all this frustration as a Main Tank player, but i don’t even want to know how trash it must feel if you were a really nutty tracer ace or genji god, heroes that required skill and good mechanics to pull off, rather than holding m1 down a choke as bastion, playing a turret as torb and then using your op shotgun close range, placing turrets as sym, or just pressing one button to stun an opponet who has no outplay possible. Mcree flash was a good stun, as you could blink/bait it out well as it was a projectile, and encouraged mind games/ both players trying to outplay each other. This has all lead to people being at ranks they really don’t deserve to be becuase they exlusivly play really low skill heroes, brig, moria ect ect. To fix this, you would need to impliment a propper enforced 222 system, as much as it would limit certain comps, it would increse the longevitiy of the game and allow people to que into a game and get to play the role they are accually good at, and let them have 5 other teamates who play the correct roles to support that. Leauge of Ledgends did essentially this and made both ranked and pro play so much better. Furthermore, adding “competitive heroes” a roster of heroes for competivtive play, the fair and skilled heroes, maybe even have a rotation for who is in play in order to mix things up and stop one tricks from being just good at one hero and not being flexable.
Futhermore, if you enforced these changes, you would need a hard mmr and sr reset of ranked, and make people play 20 placment games instead of 10 to get a better sense of where there SR should be. In additon, you would have to improve quick play to appeal to the casual player more, in order to not just enforce what people can play. Have a “casual” mode, with all the heroes all the time, and some kind of skill indicator/rewards for playing it. This would mean less people would play “ranked/compettive” leading to a more serious and accually competivie experence for the players who want this. This method would appeal to both the purley compettive players and the casual occasional player that bizzard clearly wants to pander too as well. Please bilzz? I love this game, don’t keep doing this to me