Why does ashe, a sniper, have a faster fire rate then genji

Ashe’s is also effective at long range combined with a scope and 1 shot potential with damage boost

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number one owl meta is reaper sombra neither are snipers, so much for snipers cant get countered high ranked games.
number 2 dive didnt counter snipers cause brig existed making dive heroes a joke not because widow got the CD buff to grapple.

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The deflect cancel add made a bit too good.

Deflect as an ability was clearly designed with the inability to cancel in mind, or it would be similar to DM and grasp.

Now that deflect gets to be cancelled whenever without a skill-check, it’s at least lowering his skill-checking requirements. I’d rather them lowering deflect cd at the time than adding duration and cancel.

She got dynamite and coach gun which are both better lol

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3 shurikens do 84 damage to bodyshot while she did 85 before nerf to 80.

She doesn’t

She doesn’t

she doesn’t

They aren’t. One of her weaknesses is literally range.

Because she’s not a sniper.

I play all three, Widow, Ashe and Hanzo (and Ana, even) at a ~3.7 level. They are similar, but they are not the same or even the same class. Ashe positions much closer to the enemy than Widow because of her fall-off. Ashe also usually three-taps people instead of one or two-shotting them (unless you play with a Mercy, then you go for the head). She usually goes for a bit more consistency rather than that one shot, though of course she’s still bursty. A scope does not define a sniper, hers is much weaker and she goes in and out of it more often than Widow. Her weaknesses really aren’t the same. Her biggest weakness is range, not only because of Widow, but because a lot of good sniper spots aren’t useful to her, and she’s a much easier target.

They are very different heroes with different roles, different maps they’re good at and different comps they’re good against. Mercy kind of blurs that line strongly, but it’s still there.

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Genji has to literally throw 3 shuriken at once. Ashe, reload, click, reload, click

Why are you not acting like your initial post;

Isn’t an “if”??

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I have never seen Deflect automatically make Genji win fights. If anything, it only delays the time he needs to pull out from the fight, or his death.

Because god forbid a character have any benefits, right?

I feel like I want to stop responding because, if you honestly think Genji has a “sniper like attack”, you obviously are not the person I should be discussing Genji’s kit with.

However, I will mention this one thing here:

You babies overhype Genji’s kit so hard that its embarassing. As soon as Genji ults, I stop him single handedly with Earthshatter. His ult will never win a single team fight as long as a team is willing to CC him.

You people do nothing to stop Genji, then complain that his ult is busted. He deserves to kill you if you dont’ stop him.

Thank you.

The deflect change was overhyped as hell. Like Echo, people thought it would completely invalidate a character, when really it didn’t even help Genji all that much.

Deflect doesn’t need a skill check in the form of “now I can’t put my arms down” because its a move made to give Genji the advantage. Honestly, I don’t see the issue with letting him cancel it.

Especially since Genji didn’t become the beast everyone said he would.

Why does Genji, a projectile hero have headshots while a hero like Junkrat doesn’t?

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It’s simple really, DM/grasp/deflect are 3 comparable abilities.

Their baseline is cancelling incoming abilities/damage.

  • DM has range on top of that and is spammable, so it got a between-use cd and resource meter as drawback.

  • Grasp has a shield gain on top of that, so it got a uncancelable as drawback.

  • Deflect has the redirecting damage/ability back, and melee denial on top of that, so it got a uncancelable as drawback.

And then the cancel part comes in, now it’s the best of 3 cuz it got way more added to it without drawback, even when you consider it being on a damage hero, since it was already 2 bonuses with 1 drawback.

How is reality a if situation? She burns squishies and spams hipshots, prior or after coachgun. Not an If, reality because hard to dive.

I stand with my point, no hero shouldnt have any glaring weaknesses. Current Ashes only weakness is ammo management. Wow. Awesome for such a busted hero.

I’d say deflect deserves to be the best of the three since

1.) Genji has dramatically less health and defenses when compared to D.va and Sigma

2.) Genji’s mobility can only get him so far; that Genji’s who’s springing off the walls, getting Dash Resets, and solo wiping a team with his ult is a fantasy. For the most part, Genji’s just a flailing target and needs to have his kit reflect that.

Meanwhile, D.va can literally leave bad engagements, and Sigma has multiple defenses.

Grasp didn’t work? That’s ok, I’ll throw my rock. Rock didn’t work? That’s cool, I’ll use my shield. Shield broke? Is my Grasp up again?

3.) Deflect doesn’t give him health like Sigma, Deflect isn’t flashable (as in D.va can still activate and deactivate it pretty fast even with the cooldown) like D.va. After you use deflect, that thing’s on a long CD. In fact, if you cancel it early, you got to use Deflect for less and the enemy know KNOWS you can’t deflect anymore.

WIth all that in consideration, I’d say Deflect is pretty fair. Some things don’t need a stiff downside (like Wraith Form) since the downsides it has are stiff enough.

I’ll be honest, I don’t get why Ashe isn’t considered a sniper by the forums when she’s literally a sniper by definition.

Like, even Hanzo’s a sniper because he snipes, while Mcree isn’t because he doesn’t.

What do I mean? Simple:

A sniper shoots at their target from a hiding spot or vantage points, with their benefits coming from being ranged and able to hide. Ashe, Ana, Hanzo, Widowmaker all do this while Mcree (a character similar to snipers) has to close the gap with his target to get value.

All of their kits reflect this as the snipers all have skills to get them away from the fight and excel, while Mcree’s skills reinforce him getting closer.

Actually, they all have extremely similar skills. A move to get away from the fight. A radial move to provide their team utility. A spam fire attack to defend yourself from dive, and an Ult that covers a wide area.

That said, I get why Mcree isn’t considered a sniper.

Again, the Ashe is a sniper by definition. I bet if you stacked a team with Ana, Widow, Ashe, and Hanzo you’d get the “too many snipers” warning. If the game still does that.

And a team wiping ultimate haha

They’re completely different attacks.

One is a scoped longer range shot, the other is a close range spread attack.

There’s no particular reason either should be faster than the other, there’s nothing particularly authoritative as to how fast a cybernetic arm should be able to throw and recover from throwing shurikens.

I mean, by that definition

Soldier is a sniper. So I don’t really know what to make of this.

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Because not all snipers are bolt-action AWPs

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Why does the fire rate in and of itself, matter?

Both have notably different kits that accomplish very different goals. Comparing just the fire rate, is devoid of a lot of context for how their kits operate.

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