Why does Ana get a free pass for causing burst healing creep?

Well people will probably say cause skill, and I wont deny thats part of it, but what I say the bigger difference is, Moira and Nap while healing are healing multiple people with that burst, if you focus 2 different targets at the same time it doesnt matter theyre both getting that heal, if you focus 2 different targets at the same time against an ana, well now ana’s healing is effectively reduced as you can only heal one or the other, on top of this ana is objectively much easier to dive than it is to dive moira and depending on who you ask easier to dive than it is baptiste, with ana its easy to focus the healer to remove that burst healing with Moira and Bap its harder another reason why people dont mind ana as much

60 HPS Mercy was far from OP, and of course she heals more than other heroes per match because it’s the only damn thing she does outside of the seldom damage boost and rez.

She got nerfed at the time due to them wanting to intentionally push her out of the meta due to her being meta so long. Outside of that the only reason she was relevant was due to Hanzo’s rework being broken, and guess who’s the best support to heal up DPS heroes?

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She crushed the meta. Devs specifically noted her healing output was way too high.

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Because mercy’s heal is a lock on beam, and Ana’s is a rifle dart/bullet.

Who do you think will outheal who on average based on this? Ana still has the highest heal potential in the entire game; just cause Mercy beats her in consistency, doesn’t mean she beats her in value. And Ana has all her utility on top of her crazy heals, she is just the perfect healer. And she’s only really weakened by dive and shields, both of which are very very dead at this point.

Ana is literally a God right now

Are we assuming every Ana has 100% accuracy again?

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Yeah, holding a beam on a mobile target is much harder than trying to click said target’s head.

But shhh, let them believe…

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He had a free pass for most of the time after he had scatter arrow changed? That was a long time, which presumably ended recently when he finally received some nerfs worthy of being defined as nerfs.


Exactly!

Because Bapt and Moira aren’t anywhere near as difficult to play. That matters. If you want to throw a fit about ‘oh skill heroes boohoo’ then fine we’ll give everyone autoaim and just pick the best statistic. That’s what you’re asking for if you do that.

I honestly have zero problems with Ana’s healing. I personally have a problem with how much utility she brings to the table at the same time. Her healing should stay the same, but the other stuff needs adjustments.

Looking at average stats;

Mercy does 9-10 offensive assists on average. That stems from using her pistol, or her damage boosts to help secure a kill

Ana does 10-11 offensive assists on average. That stems from hitting attacks, Sleep Dart assists, Biotic Grenade assists, and Nanoboost assists

So despite having more utility with her kit; she’s pretty much getting the same offensive value as a Mercy does, but by using ultimates and her cooldowns that are also her only self defensive tools.

But Ana’s defensive assists are more likely tied to game winning plays. Lobbing a nade into the enemy team letting you kill 3/4 of them, is more value at one time than boosting a widow and getting a single pick, but more often.

And you can’t say that using cooldowns matters? Like everyone burns their cooldowns to make plays one way or the other? And again, Mercy has ZERO defensive tools, so point: Ana.

Ana’s defensive assists come from healing people who are about to die; just like Mercy’s. You meant offensive

But regardless; there really isn’t a set way to prove this since game length times aren’t really counted. I mean the fact that the average number that both of them get is 10 per game, it doesn’t really fit that Ana is this dominating force, when they both are pulling out the same number for doing offensive things with their kits.

And the difference for Ana using cooldowns is that those are her ONLY tools that she has to survive combat situations. If Mercy uses damage boost, it doesn’t turn off her passive or block her using GA to move around.

And Mercy has some of the best defensive tools with her passive and GA? Ana dies way more on average than Mercy to the point that Mercy has the lowest average number of deaths in the entire game, beating out even Moira who people cry about Fade being broken

Pretty sure Ana dies, on average, once more per game than Mercy. So I’m not sure that’s considered way more.

And as to Mercy not losing her passive or her GA, but if I’m db’ing then I’m not healing. If I’m shooting, then I’m not healing. And Mercy has zero abilities to help her out in an “oh crud” moment. Her passive is only useful if she can actually get out of combat. And Rez is so situational it’s not even funny.

So here’s the thing about Mercy not dying. I’ve literally played games where I don’t die all match until I’m the last person standing on the point. I also pop off all match, with frequent valks and being very efficient with my beams, yet it’s still not enough. Then I die, once, the entire game and we lose. Which kind of shows how poor Mercys healing is that I can do everything correctly and yet still lose allies to spike damage and we still get stomped. Sure, there were no doubt lots of other factors involved, but I feel like if I had at least some way to get some sort of spike healing out of Mercy then I might have saved a few more people. It’s just a general feeling of powerlessness in these situations, but I accept this is true for all healers, it’s just at least with other healers you can stack abilities or use boosts to get that healing spike. Mercys healing output is a flat line, and she’s the only healer who can’t spike her healing (except for Zen).

except ana is ST hps.

bionade is a skillshot too.

moira/bap have primary aoe with 2 aoe heal methods that can brust heal an entire team up.

AoE healing outside of ults is the issue with healing.

no issue with ana, but this is a bit incorrect…

“only” gives idea that she has little to offer.

she has hard CC and bio nade…the 1 and only anti heal effect…on top of dmg and healing with 1 button press.

passive is turned off if she takes dmg

GA has requirement of an ally nearby.

also not hard to shoot a GA mercy given its a predictable path (unless ur a hero who doent have ranged attack)

great. soemthing else she shares with the (massively) lowest time on fire in game (especially compared to other supports)!

tbh this is why should reduce valk to E cooldown for “i needm roe healing right now”.

and zen can balance this in that he can dmg boost, heal, and dps all at same time.
But he has always been that way and he’s overall been most balanced healer in the game since release.

Oh, ya. I’m not suggesting there’s a problem with Zen. He’s fine with a flat heal output because he’s basically a DPS anyway. Mercy however, is not.

Her kit is overloaded. Anti made is the most powerful ability in the game and more powerful than some ultimates.

She was the most picked hero for an entire year in the upper ranks before double shield, it was super boring having her in every match and constantly having to play her.

And now she’s back to being a top pick after the other healers got nerfed along with the weakened barrier tanks.

Yay.

This. And Baptiste too. His is easier to hit in certain scenarios. But with Ally Flankers, Ally Pharah or Sniper/Genji, its hard to get them. Ana is much better healing those allies

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Because muh aim despite the fact the healing hitboxes are so huge for her it’s hilarious. People can’t seem to realize that Ana was OP (and probably still is) when she was first released, and instead of doing the correct thing and NERFING her, they ended up buffing Mercy to 60HPS so she could compete with Ana. And then that just began the choo-choo train to healing creep town.

Unrelated but: I will always remember how much Mercy was hated by DPS players but Ana was worshipped by DPS players, despite Mercy enabling DPS comps and Ana enabling Tank comps.

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Well she didn´t she was heavily nerfed, when she was introduced cause as you say she was OP AF. But the thing here is, she is still single target, the other healers can do, what she can single target, to a full team. Also they have been the reason, that Ana has been buffed over time to compete with them.

Lastly, most importantly she is the hardest main healer and one of the hardest except (Zen) period, which means people can respec the extra value and is why she has terrible stats in low ranks (skill=reward balancing).