She gets a pass on here by some because she has to aim well, others because she is primarily single target healing.
Mostly it’s because she is SUPER divable, with zero mobility or self sustain(outside of a long CD, that should be used offensively as much as possible).
No doubt she was the start of the creep though.
             
            
              
              
              
            
           
          
            
            
              Her healing is single target other than Nade, and her only real burst heals is Nade and Nano.
Her Primary heal ticks up just like her damage is a DoT, it’s just fast (and does make a difference).
The balancing factors:
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her only self sustain is on a relatively long cooldown and also one of her most important utilities. 
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she has no mobility. She can’t instantly jump to highground, become invisible and invincible on a short cooldown and she can’t fly to another teammate on a short CD either. 
- 
She has to aim. Yes, you might not like this but this is a valid reason. Even tho her scoped fire has a generous hitbox for allies scoping in itself isn’t a good idea to overuse. 
 
            
              
              
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              That seems so strange to me because I sure die a lot on Ana. Even if you make your sleep darts your teammates will just wake people up immediately.
There’s nothing like donking a Doomfist with your nade, sleeping him, and then having your team wake him up so he can just immediately kill you. Thanks, guys.
             
            
              
              
              
            
           
          
            
            
              And shots are blocked by barriers.
             
            
              
              
              
            
           
          
            
            
              
Mercy can only ever do 50hps on a single target with her base kit
Ana can do ~140hps on a single target with her base kit
Spot the difference
             
            
              
              
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              only the heal on ult was powercrept everything else about her was from launch and shes gotten her healing nerfed since then drastically
             
            
              
              
              
            
           
          
            
            
              Largely because of offensive utility and single target healing. Her balance of power isn’t solely invested in keeping teammates up, so things do in fact die and the world keeps spinning as it was before.
From what I’ve seen, a lot of veteran Ana and Zen players are complaining a lot less about the heal and barrier nerfs than the other supports because offensive utility does a wonderful job at showing people how valuable it is to kill the enemy team faster instead of passively trying to keep everyone alive for as long as possible.
             
            
              
              
              
            
           
          
            
            
              And eaten by DM and Sigma’s thing.
             
            
              
              
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              Careful, they’ll nerf Ana next if another person complains.
calls ML7
             
            
              
              
              
            
           
          
            
            
              
Her anti-nade should be nerfed to 50-75% and she’ll be perfect
Her healing is fine as it is
Mercy just needs a buff to 60hps to allow her to compete with Ana in the single target healing department
             
            
              
              
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              Mercy at 60 hps didn’t “compete” she rendered everyone else obsolete. She ALREADY heals more per patch.
             
            
              
              
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              Fake news
The nerf was to stamp her out of the meta
You’re also forgetting the buffs all the other healers got
leaving Mercy behind
She doesn’t heal more
she has 50hps that she can’t increase with her base kit
Even Brigitte can heal someone better than Mercy
             
            
              
              
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Not indefinitely. In this context, when people say she “heals more” they mean across an entire match, not per second.
             
            
              
              
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And overall healing means nothing,
literally nothing in Overwatch
Think of it like this
If someone has gold damage at the end of a game
and 0 eliminations
were they really doing anything
             
            
              
              
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              I’m definitely all for that sweet Mercy buff
             
            
              
              
              
            
           
          
            
            
              I understand that.
Mercy’s healing numbers may not be gaudy, but it is more dependable than any other source in the game. Personally, I think she’d be fine with a little bump.
             
            
              
              
              
            
           
          
            
            
              Exactly
She doesn’t need 140hps like Ana can pull off
Just a small boost to help keep her competitive
             
            
              
              
              
            
           
          
            
            
              I do not give her a pass. She was the first instance of power creep and, at the moment, easily the best healer. But… Like… I kind of want it that way?
             
            
              
              
              
            
           
          
            
            
              Healing on these forums is really perceived in a weird dimension for some reason. Its importance and effect in a match is, at least for most ranks, really overblown. And it’s telling, too, because Ana’s HPS only looks crazy on paper. Yes, indeed, if Ana has all the right conditions, she can force a lot of burst healing on a single target at a time. But for those conditions to line up consistently, you’d have to be playing a really wonky game where no one on the enemy team is trying to disrupt her, and not a single teammate is doing anything too weird without her.
So that’s her free “pass,” because her healing output isn’t actually that crazy compared to other healers. Her big heals isn’t even the primary reason you see her get used so often, it’s the rest of her kit that allows her to make huge openings and interact with different situations dynamically that makes her a meta pick. After all, healing things for a lot doesn’t mean much of anything if your teammates aren’t actually winning the fights they’re getting healed through.
I also don’t see the point in trying to figure out which healer threw the first stone, or burst heal in this context. Ana came in a made very positive influences on the game, it makes sense that heroes would come after her with some inspiration from her design. There’s nothing to win by proving that she “first” caused the problem of burst healing, assuming that’s a worthwhile problem to begin with. If she’s unbalanced, then she should just get fixed and discussed fairly. Her being the first to cause healer power creep doesn’t mean she deserves some kind of nerf punishment or something.
             
            
              
              
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              even best ana in overwatch like ML7, only average 50-60% scoped shoots in game stats
so yeah, u missing nearly half your shoots is inconsistent, thats why she had high heals, if he have same / near heal as mercy she would be useless
there also to consider that while under pressure she cant heal her team
tracer being annoying in backline getting ana attention so she cant heal her teams and had to deal with tracer / run away
i played alot of ana, there so many times we are losing and i switch to moira or brig and win it
             
            
              
              
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