Developer Comment: We uncovered a bug that was setting Tracer’s maximum weapon spread smaller than intended. We’ll be monitoring the results of this one closely, as fixing it may have a significant impact on her overall effectiveness.
Spread increased by 15%.
Like how was it a bug if Tracer’s spread was like this for years? I really don’t get it if I’m going to be honest? Why does Tracer’s aim need to be punished by spread, shouldn’t she be a hero rewarded for her mechanical skills?
I remember that one, B.O.B. isn’t even an issue so I was surprised maybe he was the team carry in bronze-gold since those guys don’t know what cover is and just let him exist but I never said " Ashe has bob too much, nerf her now "
IIRC they found that the bug first appeared in alpha and wasn’t in OW1. Having said that, the bug only applied to either her min or max spread, whereas the nerf applies to all the spread, so it makes her spread worse than it would’ve been had the bug never existed. Oh well.
That’s partly my issue, they pretty much nerfed her instead of completely fixing it back to normal. Tracer is a hero who doesn’t need nerfs, her being dominant in GM and Top 500 will always be a thing and you have heroes like Sojourn (high burst on body shot rail and OHK also disruptor shot), Cassidy, and Mei who counter her at high level play.
I’d rather they do it that way rather then have an Evolve Wraith repeat. Wraith for the longest time had a bug where her abduction did double instances of damage and it let her just melt hunters. They nerfed her and eventually they discovered that problem, fixed it and she was left a lot weaker.
Though, tbh, she had gameplay problems anyway. She had this ability to become invisible and spawn an ai clone of herself. Whenever I heard newbies describing evolve as a “walking sim”, in my mind, I knew its was this monster they were talking about.
I don’t mind it, so long as when the “Bug” is fixed the change is reverted.
Hypothetical Example: Baps can currently heal through thin walls via his splash, devs hotfix in a splash healing/splash radius nerf for Baps to address the bug for the time being, devs fix bug and undo the Baps nerfs that the bug was initially addressed by.
The Ashe thing is nutty though, I feel like the old team left behind nothing for the new team and they saw Ashe as nonstandard and just classified her exception as a bug instead of just nerfing her ult generation/required charge if B.O.B. had too much uptime.
Similarly they definitely should just fix the Tracer “bug” and revert her spread to what it is/was supposed to be.
I quoted the linked patch notes above. Specifically: should Ashe continue building her next ultimate charge while B.O.B. is still alive? If it’s a bug when she does and a bug when she doesn’t, then who the hell is telling the engineers how to build this game!?
But it doesn’t say what bug it refers to. For all we know it could be two different bugs, and not the same one you guys are the under impression of. I had assumed someone had tested or had knowledge of this
Fair enough, yes both could be different technical bugs bubbling up, but because of how it was worded and delivered to customers - “2019 team thinks Ult charge should build, 2023 team thinks it should not” - the discrepancy would not usually come from the underlying bugs.
I guess if the product design changed, then they may have communicated this internally and made the change secretly (but incorrectly), then bug-fixed the change later in 2023. In this case they’re making fully-broken design changes without telling us in the patch notes, and I don’t know what to say about that.