I have no idea why people find Mei bad. She is quite literally one of the strongest characters in game imo.
I donāt think you mean literally and could you explain how sheās even figuratively the strongest, yet still has a pick rate as low as this?
I guess it is much more burst. Easier to land one headshot to deal 170 or 140 damage than land 4-5 round burst all headshots.
Mei and symm require coordination and are situational.
DVA exists so bastion will continue to be forever garbage
Soldier deals sustained damage which is very poor right now
Mei is quite good actually. So is symm. Symm just has a communication requirement that most people are not willing to meet. Mei is just situational
Not all damage is created equally. Ashe has better vertical mobility than S76 and her dynamite is way better against deathball than helix rocket. Bob and visor both are bad but atleast bob can stall a point.
Overall they might do the same amount of damage but McCree, Widow, and Ashe do burst damage which is infinitely more valuable than poke/sustained damage in this meta. Plus Ashe can essentially OHK a squishy if they are discorded or they are being pocketed.
There is no other dps better at area denial/stalling and has an ability that can isolate tanks from the rest of their team. A Reinhardt without his Zarya and pocket Ana is free ult charge. She can also outduel most of the cast
People just donāt like to pick dps for their utility, they prefer to pick them for POTGs.
I think this could be compensated for by improving the jump height on Helix rockets and reducing the cooldown on biotic field. So Biotic field is also good for deathballs but deathballs made of your own teammates.
Thatās great utility but itās not āstrongā, not like how Reaperās damage is so strong.
Too many times you canāt use the shield because people can just go around it or the heroes have the mobility to go over it.
Unless they can deal 250 damage to her within 1.5 sec which isnāt hard at all.
You donāt do anything to soldier. He is already getting a damage buff. You wait for the meta to change
I donāt think 20 damage will make much of a difference. He was much more popular when he had 19 damage.
She has insane self sustain. in a 1vs1 situation itās almost always her game unless itās against a good sniper. And thats exactly it. Mei is a utility dps, she can make the lives of the enemy team pure hell just by constantly isolating and freezing them with her team but people donāt want to play dps for their utility, they want to just shoot and score on the kill feed.
Situational and can easily be killed before she freezes anything
Damage is low, but the PTR changes that. Heāll become good again once it hits live.
A hero that has been crippled by needless reworks. She has no escape unless she puts down a tele, and she can only do damage by being up close. Her ultimate is also extremely underwhelming.
Part of the rework curse crew. Hes just a better Sym with a shotgun.
Nerfed into oblivion because Zen and Ana mains refused to swap to a more mobile hero to counter him.
Part of the reworked cast as well. Ironclad is a useless ability that only nets him 100 extra hp, maybe? Stationary target that can easily be killed by anyone that aims their crosshairs on him. He longer has headshots on turret form, reducing his damage significantly.
They all need help.
So why do you think she has a sub 2% pick rate?
I donāt think it can be a desire to ājust shoot and score on the kill feedā since as you say, Mei should win 1 vs 1 anyway.
He was very popular at 20 damage and was the sole dps in the triple tank meta because of how good nano visor was.
He was good at 19 damage because of the meta where he would sit high ground with zen or Ana and deal poke damage, while tracer, Winston, and Dva would dive who he was shooting.
Nothing really do with damage changes and more to do with how the meta worked
S76 is Tier 4
Mei is Teir 4
Doom is Tier 4
Basition, Torb, Sym, and Sombra, are all Tier 5 this season. Lowest pick rates
Because they all have one thing in common.
They are not viable in every situation like other heros. They are Niche Characters, but of the ones in Tier 5, only Sombra can play with a GOATS comp, but sheās very poorly looked upon for that role.
Have you ever played the 1vs1 game in arcade? Who would you pick to beat mei besides a sniper? Exactly, in duels she always has the upper hand with her walls, cryo freeze, cc and alt fire. Again she is a utility dps and people donāt like playing her for it. If she was like Ashe and all she did was pump out damage she would see a higher pickrate but in organised teams she is the best dps to have imo.
I wouldnāt pick a sniper to counter mei.
The correct answer is to pick Pharah.
Ignoring armour, Sentry Bastion can take up to 375 damage before being destroyed. So itās like a +75 before you try to calculate the influence of armour.
I say get rid of IC as a passive in Sentry mode and make Bastionās 300HP 100% armour.
Buff Self-Repair, that give him 50%DR while self-repair, Roadhog and Orisa have 50% damage resistance.
Reaper. McCree. Pharah. And you canāt exactly discount snipers, thereās a lot of heroes that might class as snipers in OW.
He still does 19 damage per bullet.
PTR is about to drop giving him 20 damage per bullet. I donāt think itāll help much but weāll soon see if Iām right or wrong.
Mei, Sombra, Symmetra, and Bastion all have the same issue: they require team coordination to get their full value.
Soldier is outclassed by other damage characters in range, mobility, and/or utility. Thereās simply always a better option in nearly every situation.
Doomfist is probably a combination of his high skill floor and the impact of the nerfs he received.
Torb is an interesting case. His skill floor is fairly low due to the turret. But as you rise in rank, getting more value out of his kit requires a ton of mechanical skill and game sense. Getting good with the rivet gun is quite a feat. A lot of people simply hit that skill wall and are unwilling or unable to make the needed investment, and simply move on to less demanding characters.
Donāt all heroes?
It doesnāt matter what possible composition youāve got, uncoordinated teams are consistently disadvantaged against coordinated teams.
If anything sombra requires the least team coordination, she can get into the enemy back lines and just do her thing.
Soldierās access to high ground could definitely be improved, his helix rocket jump is pathetic compared to Asheās coach gun.
But he shouldnāt need much mobility he shouldnāt need to run to get health packs as he has biotic field, that could have a much shorter cooldown of 10-12 seconds rather than 15. I say knock it down to 10 seconds and if thatās too much knock it up to 12.
Torbās turret is just too easily kept constantly offline between the 10 second cooldown after destruction and 3 second build time itās 13 seconds down after every turret destroyed. An aeon in Overwatch.
Skill ceilings, skill floors now, skill walls⦠weāve got a skill house!
Do all heroes require team coordination to get their full potential? If weāre talking about the Damage category, not really. Several of the characters in this role are built with a lone wolf design. They are set up with sufficient mobility, self sustain, or range that allows them to function at a high level with little team interaction. If they work with their team, they will get benefit, but itās not required to get high value.