Why do these heroes have such low pickrate?

I have no idea why people find Mei bad. She is quite literally one of the strongest characters in game imo.

I don’t think you mean literally and could you explain how she’s even figuratively the strongest, yet still has a pick rate as low as this?

I guess it is much more burst. Easier to land one headshot to deal 170 or 140 damage than land 4-5 round burst all headshots.

Mei and symm require coordination and are situational.

DVA exists so bastion will continue to be forever garbage

Soldier deals sustained damage which is very poor right now

Mei is quite good actually. So is symm. Symm just has a communication requirement that most people are not willing to meet. Mei is just situational

Not all damage is created equally. Ashe has better vertical mobility than S76 and her dynamite is way better against deathball than helix rocket. Bob and visor both are bad but atleast bob can stall a point.

Overall they might do the same amount of damage but McCree, Widow, and Ashe do burst damage which is infinitely more valuable than poke/sustained damage in this meta. Plus Ashe can essentially OHK a squishy if they are discorded or they are being pocketed.

There is no other dps better at area denial/stalling and has an ability that can isolate tanks from the rest of their team. A Reinhardt without his Zarya and pocket Ana is free ult charge. She can also outduel most of the cast

People just don’t like to pick dps for their utility, they prefer to pick them for POTGs.

I think this could be compensated for by improving the jump height on Helix rockets and reducing the cooldown on biotic field. So Biotic field is also good for deathballs but deathballs made of your own teammates.

That’s great utility but it’s not ā€œstrongā€, not like how Reaper’s damage is so strong.

Too many times you can’t use the shield because people can just go around it or the heroes have the mobility to go over it.

Unless they can deal 250 damage to her within 1.5 sec which isn’t hard at all.

You don’t do anything to soldier. He is already getting a damage buff. You wait for the meta to change

I don’t think 20 damage will make much of a difference. He was much more popular when he had 19 damage.

She has insane self sustain. in a 1vs1 situation it’s almost always her game unless it’s against a good sniper. And thats exactly it. Mei is a utility dps, she can make the lives of the enemy team pure hell just by constantly isolating and freezing them with her team but people don’t want to play dps for their utility, they want to just shoot and score on the kill feed.

Situational and can easily be killed before she freezes anything

Damage is low, but the PTR changes that. He’ll become good again once it hits live.

A hero that has been crippled by needless reworks. She has no escape unless she puts down a tele, and she can only do damage by being up close. Her ultimate is also extremely underwhelming.

Part of the rework curse crew. Hes just a better Sym with a shotgun.

Nerfed into oblivion because Zen and Ana mains refused to swap to a more mobile hero to counter him.

Part of the reworked cast as well. Ironclad is a useless ability that only nets him 100 extra hp, maybe? Stationary target that can easily be killed by anyone that aims their crosshairs on him. He longer has headshots on turret form, reducing his damage significantly.

They all need help.

So why do you think she has a sub 2% pick rate?

I don’t think it can be a desire to ā€œjust shoot and score on the kill feedā€ since as you say, Mei should win 1 vs 1 anyway.

He was very popular at 20 damage and was the sole dps in the triple tank meta because of how good nano visor was.

He was good at 19 damage because of the meta where he would sit high ground with zen or Ana and deal poke damage, while tracer, Winston, and Dva would dive who he was shooting.

Nothing really do with damage changes and more to do with how the meta worked

S76 is Tier 4
Mei is Teir 4
Doom is Tier 4

Basition, Torb, Sym, and Sombra, are all Tier 5 this season. Lowest pick rates

Because they all have one thing in common.

They are not viable in every situation like other heros. They are Niche Characters, but of the ones in Tier 5, only Sombra can play with a GOATS comp, but she’s very poorly looked upon for that role.

Have you ever played the 1vs1 game in arcade? Who would you pick to beat mei besides a sniper? Exactly, in duels she always has the upper hand with her walls, cryo freeze, cc and alt fire. Again she is a utility dps and people don’t like playing her for it. If she was like Ashe and all she did was pump out damage she would see a higher pickrate but in organised teams she is the best dps to have imo.

I wouldn’t pick a sniper to counter mei.

The correct answer is to pick Pharah.

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Ignoring armour, Sentry Bastion can take up to 375 damage before being destroyed. So it’s like a +75 before you try to calculate the influence of armour.

I say get rid of IC as a passive in Sentry mode and make Bastion’s 300HP 100% armour.

Buff Self-Repair, that give him 50%DR while self-repair, Roadhog and Orisa have 50% damage resistance.

Reaper. McCree. Pharah. And you can’t exactly discount snipers, there’s a lot of heroes that might class as snipers in OW.

He still does 19 damage per bullet.

PTR is about to drop giving him 20 damage per bullet. I don’t think it’ll help much but we’ll soon see if I’m right or wrong.

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Mei, Sombra, Symmetra, and Bastion all have the same issue: they require team coordination to get their full value.

Soldier is outclassed by other damage characters in range, mobility, and/or utility. There’s simply always a better option in nearly every situation.

Doomfist is probably a combination of his high skill floor and the impact of the nerfs he received.

Torb is an interesting case. His skill floor is fairly low due to the turret. But as you rise in rank, getting more value out of his kit requires a ton of mechanical skill and game sense. Getting good with the rivet gun is quite a feat. A lot of people simply hit that skill wall and are unwilling or unable to make the needed investment, and simply move on to less demanding characters.

Don’t all heroes?

It doesn’t matter what possible composition you’ve got, uncoordinated teams are consistently disadvantaged against coordinated teams.

If anything sombra requires the least team coordination, she can get into the enemy back lines and just do her thing.

Soldier’s access to high ground could definitely be improved, his helix rocket jump is pathetic compared to Ashe’s coach gun.

But he shouldn’t need much mobility he shouldn’t need to run to get health packs as he has biotic field, that could have a much shorter cooldown of 10-12 seconds rather than 15. I say knock it down to 10 seconds and if that’s too much knock it up to 12.

Torb’s turret is just too easily kept constantly offline between the 10 second cooldown after destruction and 3 second build time it’s 13 seconds down after every turret destroyed. An aeon in Overwatch.

Skill ceilings, skill floors now, skill walls… we’ve got a skill house!

Do all heroes require team coordination to get their full potential? If we’re talking about the Damage category, not really. Several of the characters in this role are built with a lone wolf design. They are set up with sufficient mobility, self sustain, or range that allows them to function at a high level with little team interaction. If they work with their team, they will get benefit, but it’s not required to get high value.