Why do people think aim heroes are only about aim?

I see this all the time. “Aim isn’t the only skill”, it’s used to justify easy heroes that over-perform.

Well here’s some truth, heroes who rely on aim, are just as difficult, if not more so, in every other aspect outside of aim.

I play to Mid-High Diamond rank, and you know what? My aim is actually awful. Who do you think I play most? McCree, Hanzo, Zarya, Ana.

So how does someone with aim that is comparable to Gold’s/Plat’s, play these heroes who rely “mostly on aim” well above the level my aim suggests? By using every other measure of skill in the game to my advantage, because aim heroes are demanding even outside of aim.

These are the sorts of stats I end up returning:

https ://imgur.com/a/1nUgTAj

Incredibly low accuracy, but high output regardless.

People talk as if playing mechanically demanding heroes is just about your aim. But that simply isn’t the truth. They require some of the best game sense, positioning, understanding of your team etc. The aim is just one extra difficulty level. Can we stop justifying easy heroes with “they require skills aim heroes don’t”.
It’s a joke of an argument. As someone who will always flex and play just about every hero. There is nothing difficult about playing no aim heroes, compared to aim heroes.

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You’re forgetting that aim equals range. Non-aim heroes usually have to get close or fight in a specialized manner, hence the extra positioning, with exceptions.

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Of course aim heroes require some positioning, just like non-aim heroes require some aim.

Reinhardt, for example, benefits hugely from strong firestrike aim. But to say that firestrike takes as much aim as Widow headshots is just as stupid as saying that Widowmaker takes as much positioning as Reinhardt.

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all i see is poeople calling symmetra an easy hero when i dont dven have auto lock any more :D. its probably best to ignore them because somebody somewhere hates what you are doing at all times

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Widowmaker may be the one example you could possibly use and I agree to an extent. Although I also seem to be able to outplay players who clearly have better aim than me on her, so there is still a decent amount of positional sense needed.

But I would say Soldier, McCree etc require as much positional sense as any tank.

Zarya requires far more timing, game sense and positioning sense than D.Va, while also needing aim on top.

I enjoy playing just about every hero. I play all of them at times in competitive. But aim heroes demand the most by quite a way on average. Out of non aim heroes, I would have to say main tanking is the second most demanding from an individual point of view. But you do have to be willing to shot call with them.

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-scratches head-

Has it ever occurred to you that you might just be uncommonly good at the game?

…Um, or maybe they’re just less difficult. Skill levels aren’t limited to “requires skill” or “doesn’t require skill” It’s kind of a spectrum.

Those people are clearly lacking an understanding of the game and I’m not sure why you would bother listening to them if you already know this.

I think if we removed these “easy heroes” from the game you’d have a roster of about 8 characters. And at that point we may as well just have Blizzard rebrand the game as CS:GOverwatch.

Look. You being good at the game doesn’t make you a standard for it. Overwatch was made for a wide audience, of which you are only a small part. There are going to be heroes that are less mechanically demanding than others. You can either deal with it or find another game like Rainbow Six or CS:GO that better fits your grand ideals.

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The thing is that if you remove the aim, most of them are no more “skill demanding” than any other hero. Because everything else you list applies to all heroes.

Or because the opponent is just as good/bad as you? For every terrible McCree, there’s a tank not pressuring the Cree.

I in no way say “no aim heroes” should be removed, don’t misunderstand my point.
What I take issue with, is that when we do get a broken hero who needs balancing, the “they require skills aim heroes don’t” argument always comes out in full force. It’s used as a way of justifying clearly too rewarding heroes. And by doing so, everyone pretends heroes who require aim, are somehow less demanding in other aspects, when that simply isn’t the case.

I’m definitely not saying all heroes are equal - personally I think mercy is a very easy hero to get impact out of (coming from someone with 400+ hours on her in GM).

But I do disagree with your examples - I would consider Mccree’s positioning and especially Soldier’s positioning much easier than Reinhardt’s. They’re much smaller targets, with much better range, and don’t dictate the flow of a battle the way Rein can. It’s Rein’s job to position the entire team and initiate fights, while dps can typically play around Rein’s positioning/timing.

D.Va as well, I think requires more skill than you give her credit for, in both aim (balancing headshots+spread+projectile at the same time) and game sense (balancing multiple roles, with a much shorter-range ally saving ability than Zarya)

I have NEVER seen this argument. EVER.

Because people with poor gamesense think that their aim is garbage because they can’t aim their way out of trash tier positioning.

What’s your point exactly? You say you can play these heroes with bad aim, so positioning is important, but then go on to say that other heroes are bad because they don’t need aim. You can’t play both sides Tim.

You didn’t mention the “broken hero” detail in your initial post. This clarifies things somewhat.

Does everyone do that? I haven’t encountered that argument myself, and I certainly don’t agree with it since it’s complete BS.

I dunno. It sounds like you’re upset with a sector of individuals in the community that don’t seem to know what they’re talking about.

I just don’t like seeing the term “easy heroes.” People call Mercy an easy hero all the time, for example, and that’s fundamentally true. Playing Mercy is easy. Playing her to her fullest potential, like any other hero (except a few at the moment, of course) is much, much harder. “Easy” is a relative term.

I saw it way too much during Mercy meta, and have seen it used countless times about Brig back even before her earlier nerfs.
You may have done well to avoid those threads, but there was always an argument that they somehow were as hard/harder simply because they didn’t rely on aim so needed to be better at other things.

I should have specified the imbalanced aspect in the OP so will update.

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I’ve never seen this argument before, ever.

What happens is that when “no aim” heroes need to be nerfed, there’s a group of players who justify nerfing them to the ground because a no aim hero shouldn’t have an advantage over a hero who has to aim. (though its usually referred to as a “no skill” hero, since skill seems to be a synonym for aim in this subject.

A group of players is trying to paint a picture where if you don’t have to aim then you don’t need to try very hard for good results because success is just handed to you.

So the “no aim” players defend themselves by saying that there’s game sense too. I don’t think any of them are saying that the hitscan heroes don’t have to worry about game sense. Everyone does.

A lot of people are more interested in preserving their favorite hero’s power than in improving the state of balance and the health of the game. That’s just selfishness, plain and simple.

There’s no reason to make the point you’ve made in this post to those kinds of people; they already understand it, they just willingly disregard it because it’s not what they want to hear. Just don’t waste your time on them.

:+1:

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I normally hear the opposite to be honest, but I see what you mean. When I first wanted to play widow my thought process was that if I get god tier aim, I’ll get gm ez. But then I realized there’s a lot more to it than that.

There are 3 big examples of the argument I have seen in my time on these forums.

  • Mercy meta
  • Junkrat overbuffed
  • Brig overperforming

In almost any thread about their difficulty compared to reward, that was concerned about their balance, I guarantee you will find an incredibly highly voted comment trying to justify them over-performing with an argument along these lines. It’s like clockwork.

True, but seeing people try to drag some of the hardest to play heroes into the ground to justify something that is over-performing has always peeved me off :laughing:

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If you happen to find the links for these posts, I am genuinely curious to see them.

Not doubting your claims, just kind of intrigued.

Oh, dude, I know. I’m sick and tired of all the “Genji is OP, pls nerf” threads. I’m a support main who spends half his game time swatting at Gengus, and even I don’t think he’s OP. People just get mad because a Genji main comes in and outplays them.

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