Whenever I play Mercy, and if I had to choose between a dps or support to rez, I always pick the dps. I typically don’t have Too much of an issue solo healing, since that’s already my mindset when I play support.
I don’t really see a point to bring back the support since they often don’t have ult or isn’t like Baptiste where they have plenty of ways to give other members a second chance in fight. Especially now with nerfed healing, it only makes sense to bring back another DPS for their passive.
It just always rubs me the wrong way when a Mercy rezzes a Juno who already ulted (or just saved their ult for overwatch 3), and not rezz the Torbjorn with 93% ult charge or something.
If you are rezzing anything but your tank, you are doing it wrong.
With that said, rezzing a support is better because you can’t keep your tank alive with solo healing and if the tank dies, it is game over.
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this is a loaded question
the load being the assertion that Mercy always rez’s the other support
but since this isnt the case, it isnt answerable
First, the support isnt always the one who is dead
Second, Mercy will often skip a rez because it is too risky, regardless of the role of the dead teammate
The acceptably risky rez is for whatever role said player happens to be
Opportunity and risk are the factors governing who is rezzed, not role
not at all
opportunity and risk, not role, govern choice of who to rez for most all experienced Mercy’
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It’s about risk and value.
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Who you rez and when is really situational though.
For example, if a supp gets picked first (stray shot to the head) and you can rez them safely, it’s worth doing so you’re not stuck solo healing and can DB more.
Like I said though, it’s situational.
You do know it’s not “always”, right?
Otherwise where are all these resurrected tanks coming from? Or the boosted pockets Mercy is glued to? Etc.
But to answer your question, from this 1-tricks point of view…It really depends.
I’ll resurrect the slower character (Zen/Ana/Bap/etc.) over a faster one (Sombra/Tracer/Ball/etc.), because it brings the slower ones back to the fight faster.
Generally speaking though, a support is a higher value target (both to kill or bring back) and can heal or dps, which is alway needed. Where a DPS is just…a dps.
Supports are also (generally) watching out for one another, so if my Ana/Bap/Zen/Etc., goes down, and I can get a resurrect off, they are getting it immmmmmmediately. Where the DPS who is dead waaaaaaay over there, might get the res, but I have time to get to them before the counter counts down.
I also like Ana more. She gives me linty pocket candy.
My hierarchy of resurrect importance is…
Support or Tank tops.
DPS next.
I won’t save a resurrect though, if a DPS goes down where I can get to them easily, or it’s a tempo resurrect to keep pressure up on the enemy. Then they come up before their kill replay pops up on their screen (No drink break for you!).