Seriously, why? Why can’t this game have the same competitive experience as Rainbow Six Siege, CSGO, DotA2, LoL, or even Paladins (this discount and janky version of Overwatch)?
I don’t even care about raising the number of my rank. I do care about the experience of try-hards vs try-hards, because that’s the point of Competitive, because the incentive is to get better and let your improvements show if you’re worth ranking up. I don’t mind smurfs who beat me, but I do mind the smurfs on any team that wants to lose for whatever reason. I don’t mind if I play with players who, in terms of mechanics, game-sense, or both, are “bad”, but I do mind about players who intentionally want to ruin the competitive experience for his/her team for whatever reason through throwing/trolling/griefing.
“But its just a game” but it has Competitive in the mode’s name, do you understand that? The fun is to try to win. You take the losses to the heart, to the chin, or whatever, you accept the reality, learn from it, and then use what you’ve learned to win the next match.
Rainbow Six Siege, by design, mechanics, basically a large chunk of its gameplay, is just asking to be toxic, yet the ratio of it compared to Overwatch is smaller, as if most players agree to really play off each other even if its the first time they’ve met. CSGO, by all means, has been a hot mess (because if your pro players have moved on to sticking to third-party matchmaking services, that’s saying something… but even then, Valve’s making mad stacks out of it… speaking of which, even Ubisoft pretty much lets third-party matchmakers have a service for Rainbow Six Siege as well, despite that the game doesn’t even really need 128 tick), but its a game that caters to try-hards despite that it can alot of the times attract casuals. DotA2 and LoL, by all means, has a fair lot more of a “hand-holding” experience because, whether you like it or not, you have to depend on your teammates to pull their weight, have a much less of that “hand-holding” experience than Overwatch. Paladins… for whatever reason, it seems like HiRez looks at Overwatch’s forums for feedback on how to make their competitive mode actually competitive instead of their own (the Paladins community has their own complaints on the game within their own forums, just like other games within their own forums… but it seems like HiRez looks here first).
If I can be indirectly boosted to mid-Masters (last season… twice) because I got way too lucky in two separate days where most of the throwers/trolls/griefers are on the other team, do I deserve my rank? My honest answer is no. Every time a true match came, where its try-hards VS try-hards at low to mid-Masters, I was holding my team down because I honestly didn’t have the skill, so I’d de-rank (and I deserve it). Scrims are hard to come by, and alot of the times I’m just not home to do so. But how do I get better as a player if my matches are too one-sided? There’s little to no adversity in it. First to second week of LFG was great, but too many players who took it for granted (thinking its an “ez-win” feature) started polluting it, and later on its barely often enough to warrant using it over solo-queue, since not all of us can spend more than 4 hours a day (let alone 2 hours a day) to play games at all. We can put in the time, but the time being idle is a time wasted.
And when it came to private profiles, lets get real. Ubisoft recently just made profiles private, so you cannot see player levels in Competitive mode in Rainbow Six Siege (You’d have to search them up in a stat-tracking website). In CSGO, you can’t even view someone’s lifetime stats in the middle of game, so you have to tab out to check. LoL also needed you to do the same thing. In Overwatch, where the game allows mid-game switching, why is this even necessary? Is it because of people who main things? What’s wrong with learning more tricks?
Most of my guesses have lead me to just lean on the answer of: Blizzard doesn’t put enough care towards the competitive experience of the game. Thus why the community’s more divided than it needs to be, and so many are not happy with the state of the game.
If Overwatch didn’t indirectly basically kill the arena-shooter genre (Quake Champions has a small enough population that you might as well call it a dying game due to not being able to attract newer players) and basically monopolize the hero-shooter genre, I could’ve happily left Overwatch. But Lawbreakers died September earlier this year, TF2 is not really in Valve’s priority list at all (Skins money on their games alone is probably a good reason not to care about TF2), Paladins is too janky and would probably be killed off by the devs since HiRez has a reputation of killing off an old/er active IP for a new IP they’ve come up with, so that leaves FPS’ that not only have even half of Overwatch’s movement speed (most of them don’t even have verticality in terms of movements), which is a shame.
The reason I love this game is because it hit critical spots on why I love TF2, and even added to it. But somehow started deteriorating on its own. While other developers have tried to do the same, they failed for various reasons… and its a sad sight to behold.