Why are sentries on such a long cooldown?

Nah, I never said that. I had perfect aim. Jumped in, hit one turret instantly, flicked the other one with half a charge and tried to spray the last one because I was almost already dead.

I am bad at math; however, after that, I am throughly convinced you cannot do it unless you can tap them without a charge. But I honestly have no idea what an uncharged shot is. Either way, it is not as though I could leave. 3 of them holds you in place.

I am not crazy, I know it was my fault for jumping into them. I was desperate, my team was doing nothing to get rid of the barrier on point (this was HLC 2nd attack), so I wanted the highground. Their Symmetra was guarding up there for some reason… idk. Good play on her part, I guess. She saw that we could not handle the 6v5 and decided to be safe I guess? Not going to lie, it irritates me how stupid it was that their deadweight robbed me of the game.

As I stated, I was a saltmine.

It would’ve been faster to just spray the three in the first place rather than charge her guns.

Her turrets are designed to punish squishes. As a squishie you were desperate enough to jump in them without a healer and died.

Symm shouldn’t be punished with being a garbage hero because of people making mistakes against her.

Probably because she knew the enemy had a Widow :wink:

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Probably, I have just never seen an entire team fight taking place in mid only to find a Sym camping that weird little staircase. I thought she was hiding up there specifically because there was only a turret or 2.

Apparently they do 50 dps and Widow uncharged is 12 (they have 30 hp). So… yikes. I have no idea. It just seems impossible to be honest. I am not going to bother in the future. Not that I really wanted to this time, but I would rather just keep shooting at recycled barriers than try that again.

they don’t hate symm. she’s just not a high priority for them, destroying GOATs is. don’t spread this toxic mentality it does nothing but upset people

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and while we’re at it bring the TP death back to the kill feed!

Have you seen Hoshizora, Stevo, or Luminums plays with sym. Her TP turret bomb is an extremely powerful tool she has against an enemy team. But no hate to sym, she is and will always be my fav DPS.

I would like a buff to her sentries but I can understand the devs desire to give them a weakness. I just think they have 3 weaknesses when they should really only have 1-2 max…

My suggestion:

  • Keep the famous Symmetra “wind-up” on the turrets (slow projectile speed and activation time) but lower her cooldown. This would allow her to use her turrets more aggressively or recover after having them cleared, faster.
  • Leave the high cooldown but increase the sentries’ flight speed, allowing them to reach their target faster. This would make them harder to shoot down out of the sky and make them more responsive/active at the expense of her suffering a high cooldown when countered.

She shouldn’t have all three weaknesses on one of her signature skills. Her whole kit looks like this… (bugs aside)

Sentries

  • Slow flight speed
  • Activation time
  • High cooldown

Teleporter

  • Build time

Gun

  • Ramp up mechanic for M1
  • Charge mechanic for M2

I can understand that their goal in making her a utility dps probably results in them wanting to stagger her strength and it makes sense. Still, I feel like they need to buff her utility then and make it work more reliably at the expense of her immediate damage or buff her secondary to be more consistent as a damage tool. :slight_smile:

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give sentry turrets the same mechanics as torb’s turret, can be destroyed with F in the order you placed them, and doing so lessens the cooldown of your next turret by half.

Agreed that the intent is clearly to weaken her damage output due to her utility. If a utility dps outperforms a pure dps, they’d just outclass the other.

Problem is her utility isn’t strong enough yet. With tp buffs and a shield aura she’d be there, and all of these windup mechanics would be justified.

I’d rather you destroy them in any order with the interact key, not just the oldest first. That’s one of the issues that I wanted to circumvent with my suggestion.

You should be able to put your reticle over a turret and press your interact key to destroy that specific one.

Sure that would be best, my gut just tells me Blizz wouldn’t go that intricate on this.

Why not just let her move them manually? M1 on them to pick them up then M2 to shoot them where u want, Slime Rancher style

The don’t have a ten second CD, technically, because there are 3 charges that can stack. You can put out 3 turrets in 3 seconds if you plan ahead.

I think a cool buff would be to allow the turrets to start firing the moment they are launched rather than waiting for them to hit a wall. But that might be a little OP.

It would give them away relatively quickly in a lot of instances. Personally, I rather they get slowed when the walk past a corner or something rather than out in the open. Then again, my team never seems notice them flying through the air, so maybe that would be a blessing.

I wonder about a flat buff that would also encourage not hoarding turrets, where the cooldown depended on how many you had in pocket.

Right now it’s 10/10/10

What if it was 6/8/10?

So the last turret in a stack replenished the fastest so you could have better uptime if just one or two are being destroyed.

if i were to buff, i would give her extra turrets in stock, but only 3 can be deployed.

Personally I don’t have a problem with the current cooldown timer on turrets.
The main problem I have is when they target something stupid like a transcending Zenyatta and there isn’t a thing I can do to make them target something useful, All the control is with my enemies not me.

If I was going to request any buff to turrets I want the ability to make turrets target who ever my primary fire hits if they are within range.

Torb can do it and it is extremely helpful, Why can’t Symmetra.

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I’ve honestly just gave up on balancing symmetra. The devs just don’t seems to care about her like they care for “cool” heroes tracer and genji etc.

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The long cooldown is to prevent them from being spammed. Not all heroes in the game are equipped to deal with them very well. At 30HP some heroes which do not have high accuracy or good range can have a lot of trouble dealing with them. If they reduced the cooldown of the turrets I think they’d also need to lower the health accordingly.

Yeah I’d like this too. Or when they target an ice block Mei or a Rein shield when you’re trying to zap a squishy right next to you.

I don’t see why not.