Why are mercy mains crying?

We are using 66% because people don’t seem to understand how big 1 second is in this context.

5 Likes

We get how big it is.

its 1 second.

No, she feels clunky now because the 1.5s cooldown matched everything else in her kit. For example, her beam breaks after about 1.5s of being out of range or being out of line of sight, which matched up very well with her 1.5s GA cooldown. Good Mercy players could hang around max range by using stutterstep GAs to go into range and then back off, allowing them to hang further back while maintaining the beam. They could also use 1.5s GA to do little mini superjumps to peek over a low wall in order to maintain beam on someone on the other side of the wall, similar to how, say, Hanzo can wall climb up, shoot, and drop back down.

Changing GA to 2.5s makes that impossible and ironically lowers the skill ceiling of Mercy by removing these techs she could use before. In addition to this, since Rez is a 1.5s cast time, Mercy could GA in, rez, and immediately GA out. Given the inherent risk of the move, Mercy players would almost never attempt to do this out in the open unless they were in Valk or there was something to hide behind, but with the GA changes Mercy now has to sit and wait there after the rez before she can GA away again. In a risky situation, that makes rez even more of a suicidal move, and in a safe situation where she can rez someone without fearing for her life, it… makes her gameplay slower and clunkier.

Finally, there are the healing changes, which is supposed to actively promote a more active emergency triage healer, attempting to save people who are in critical health. The GA changes, however, makes this playstyle feel horrible, as attempting to save someone who is in a dangerous situation is now incredibly dangerous, thus Mercy players will generally no longer attempt to do so and… will just hang out in the back pocketing the resident pewpew, and only use her GA to keep up with her pocket, and to save herself, thus good Mercy players will still never die, they’ll just also never help the rest of the team and will continue enabling Sojourn’s one-shots.

None of these changes solves the problems people had with Mercy, all it does is encourage Mercy to continue doing the very things people like you hate about her. If you couldn’t kill a good Mercy before, you’re still not going to be able to kill a good Mercy now.

4 Likes

For real, here’s why everyone should dislike it.

The GA change guts Mercy’s open field play and encourages her to hang back and hard pocket even more, which is one of few things the playerbase is united in raging against.

High ranks aren’t too upset because they’re already doing this. But at mid and lower ranks, players are being forced into pocketbot status to keep safe.

The self-healing change feels mostly a net positive, depending on the situation.

Soujurn alone, no headshots etc does 126 damage per second. soldier does 162 damage per second… hey is just a second. We all get you understand maths, but in some situations a second matters. Try a classic shooter and add a second of reaction to your aim while shot, maybe that second matters. Try to play a song and add a second to each note you play.

Of course imagine you are used of a timming significative less than that, and you have to adapt to a new rhtym, of course is noticed. So add your understanding of simple maths to reaction time and also situations where a second matters. Same as soldier and other dps changed from doing bad to good if you add a 1 damage per bullet. Hey is just 1 damage.
Anyway look, lets be honest… if you are not trolling and you do not understand what a second in a fast pacer shooter means in a game or the difference it represents theres little I can say to persuade on the contrary. I yield, you are right, is 1 second.

If anything it will encourage solo pocketing more. I have never been a solo pocket mercy player i love being able to fly to everyone and its a lot of fun flying around helping everyone. The 2.5 cooldown doesnt allow us to make quick decisions to bail a teammate we are kinda stuck feeling like we are unable to help because we will just get left in there by the teammate we tried to save

1 Like

Yeah, or you will die.

But you don’t.

Make what arguments you want about the strength of her being able to do this, and the limitations of it, but you absolutely can GA to a target, charge SJ, zip off, glide with angelic decent, and have GA again before you’ve had to touch the ground

Whether you do so over the head of the target you’re GAing to, skirting past them, or even taking a more shallow 45ish degree angle, flicking right back where you came from (I tried to do multiple paths and not just any one particular thing here, though I’m mostly just experimenting around. I’ll be the first to admit I’m not mercy main, so I’m sure someone genuinely lore accustomed to her could be far more precise and darty with her.)- you can constantly be in motion, and in the air the whole time as you go back / forth / around / whatever.

Most of the Mercys in the games I played yesterday had higher healing output than before the patch. Also they still do the same things as before: pocket-heal (now even better), boost damage, fly around and are often hard to hit.

The nerfs didn’t target the real problems of Mercy at all that were discussed in hundreds of posts on the forum. She is even better now protecting an Orisa that is heavily focussed. The only thing that slightly changed is the fact that she cannot be in air constantly but the main problems still exist and got even worse. She is now more of a heal bot than she has been prior to the patch.

At this time Blizz should really give Mercy the hero treatment they have given to several heroes in their game Heroes of the Storm: A complete REWORK. New abilities, new role, new mechanics, new playstyle. Basically just keep the name and the hero model but rework anything else. If you played HotS and played Tassadar for example, you know what I mean. In OW though Blizz fears to somehow lose players? I don’t get it. The number of players that are annoyed by a certain hero’s playstyle are much bigger than the mains of this hero. Take Widow. 1 Widow in the enemy team, but potentially 5 annoyed players in the other team that at one point in time may just uninstall this game because they are sick of being one-shot moving out of their spawn.

And in Overwatch 1 second is a huge time.

4 Likes

no i am not. it is numerically 67% longer. this is an objective fact and i do not care how you want to spin that, it is true.

anyone would react to the cooldown their main uses the most receiving that much more downtime. you can try and twist this into “mercy main overreacting” all you want in an attempt to discredit what i’m saying, but i am literally not wrong here, and nothing you ever say will change that.

this is just…like i don’t know what you want me to even say. you’re over here calling me spoiled, entitled, whiney, and you think you’re better? what are you even trying to accomplish right now other than call me names and discredit what i’m saying?

what do you even think you’re doing right now?

whining about mercy mains. for every whiney, spoiled, entitled mercy main there’s like 5 whiney mercy haters who make mechanical skill expression their entire personality.

literally just do not speak to me if this is how you feel. i have absolutely no interest talking to someone who thinks like this. like at all.

2 Likes

He is just emotionally invested in this conversation and it is very important to him. Best to just ignore the insults.

1 Like

What happens is you get killed.

for that example to work, you’d need to increase that cooldown by 67% like i said. that’s not firestrike going from 1 second to 2 seconds.

that’s firestrike going from 6 seconds to 10 seconds. of course rein mains would be unhappy with that.

i normally do, but the way this was phrased was just so….

like cmon man are you serious right now? really?

1 Like

If youre standing there like a bump on a log, sure.

You shouldnt be, nor do you have to be.

Maybe. But probably not. Mercy is still quite difficult to kill. She still has extremely good mobility, and her ability to generally have non-stop healing on herself helps as well.

Point was however- She can do exactly what I said. She can GA, SJ away, glide, not touch the ground, and GA again. Shes never a “sitting duck”. Shes not sharply more vulnerable. Shes still a difficult target to pin down.

1.3second to be exact.

There is also fly to ally A, slingshot towards ally B, to fly to them when CD goes back…

That is practically gone now.

Also half health for majority of the cast is less than 125 HP… That is 1HKO for MANY heroes in this game… So the change just feels like I am ought to pocket a tank instead of damage hero…

2 Likes

It’s huge time under any circumstances in such fast paced game.

2 Likes

How can you not hit her with that hitbox and her just hanging in the air?

1 Like

Because she tends to be moving around quite a lot while shes up there. Again, theres about 1~ second where shes “slowing down” before she gets GA back up and is off again.

Plus shes healing her self fairly non-stop while doing this now.

Hitting her, and securing an elimination against her, are two very different things. Are you dying a lot all of a sudden?