Ashe’s Viper: 75 damage per shot, at a fire rate of 0.65
However, take note that she has to scope in, which makes her an easier target because scoping in makes you move slower.
Baptiste’s Biotic launcher 72 damage per shot, at a fire rate of 0.58
Baptiste has a slight edge on Ashe dps wise.
However, Ashe will do slightly better against armoured targets for the first 2 shots.
Ashe does have a secondary fire option, by shooting unscoped. But this is too unreliable due to the unpredictable spread that comes with it.
Before we go into reload times, let’s compare their ammo economies.
Ashe has a 12 round rifle, and Baptiste has a 45 round burst rifle.
Ashe shoots 1 bullet at a time, and Bap shoots 3.
This means that Bap gets 15 shots per magazine, and Ashe gets 12.
Baptiste gets to shoot more often between reloads with very similar throughput.
The winner here, is Bap’s rifle.
Next, let’s look at their reload times.
Baptiste: 1.5 seconds.
Ashe: 0.5 seconds initial animation, followed by 0.25 seconds per bullet, up to 3.5 seconds. but she can interrupt her reload, which isn’t adviced because you’ll have to go through the initial 0.5 seconds long initial animation first.
This means that Baptiste has more sustained dps than Ashe as well.
Next, let’s look at falloff.
Baptiste: 25-45 meters.
Ashe: 30-50 meters.
Ashe’s viper has the slight edge here.
Summary
Now, my question here is, is Bap’s damage too high, or is Ashe’s too low.
Because one is a support, with some of the best utility and highest possible healing throughputs in the game. And the other is just a hitscan dps. Yet their weapons have nearly identical throughputs.