Who enjoys Overwatch Classic?

I love playing Symmetra and either be completely useless or face a team of noobs who get carwashed.
I also like laughing at how poorly designed this hero was and how some people made her work, everyone must have been really terrible at the game back then, like GM players where like modern Silver players or something…

More like Plats, but the premise is correct.

nothing wrong with it tbh.

:slight_smile:

I like how I can actually go positive on widow in it

6v6 scratches the same itch for me and has all the QoL improvements and characters released since OW2. I don’t see myself picking classic back up.

I might like it more without the hero stacking….but even then all the characters were so boring and one dimensional back then….

And then you got all the stuff that made it out of the game for a reason….mass Rez is awful, scatter arrow is awful (FIRST game I died to a Hanzo that was shooting at someone in opposite side of map)…Dva felt so clunky….sym with her no aim beam….etc

The only redeeming quality I’ve seen so far is 2CP…those maps should be back in game…especially with map voting

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Oh no!

10 matches!

20-minute queue times!

How ever will I survive?

Personally i only enjoyed like the 1st 1 or 2 after that they got boring. I’ll be playing it the bare minimum to get the rewards and then I’m not touching it again until next week’s challenges

Because it’s fun

Look at how unique everyone was! Like, Torb with his whole Scrap mechanic that was, uh… Scrapped XD And giving non-recoverable Armour. And his Tier 3 Turret?!

Even Symmetra - Look how far they came between Sym 1.0 and Sym 2.0. Sym 2.0 was the best version of Symmetra we ever had, but she never started out like that. OG Sym was as unique as she was flawed and it’s so cool being able to experience this version of her again, as flawed as it was. Plus, she was tied with Hanzo as the first Hero to have a Global Ult, which isn’t something the Devs have really played around with since.

Is it a hot mess, yes. But that’s because the game was a hot mess. And that’s a huge part of the love of the mode, getting to relieve the hot mess that was Overwatch.

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Was looking forward to playing some Lucio but his wall riding is broken. He no longer jumps after a wallride. I looked it up and couldn’t find an instance where Lucio wall riding was buffed to allow him to jump either.

For certain characters who, wouldn’t you believe it, are still strong today.

I’d say the other Eras are enjoyable, but then I remember all the horrible CC designs that existed in those. Remove CC from late OW1 and the game would literally be perfect.

You realise Overwatch is, and always will be, a MOBA, right?

No CC in a MOBA is a recipe for disaster. Just look at how horrific Hammond is, these days.

CC existing is what kept Dive from getting as out of hand as it could’ve. CC is the reason Flankers don’t have free reign of enemy backlines - They actually need to think about their engages.

Do you think Junglers just walk up to the enemy Mid Laner and get a free pick? They have CC to set themselves up their own ganks. How do Supports peel for their ADC if they can’t sit between them and the enemy ADC and prevent them from attacking with Stuns or Disarms?

Despite what people think, CC has never had a big presence in Overwatch. The issue was that the majority of CCs were Stuns. Earthshatter, Flashbang, Shield Bash, Sleep Dart, Mei Freeze - These all take full control away from you.

But Sombra? You can still shoot, can still move. You’re Silenced - It’s abilities you can’t use. Still a CC, but not a full lockdown like a Flashbang. Junkrat Trap - It’s a Root and a Cripple. It stops your Movement and prevents you from using Movement Abilities, but everything else is fair game - You can shoot and use all abilities that don’t make your character move.

I think the funniest argument against CCs is Slows. People treat Slows like the most oppressive CC you can possibly have, and make it an argument on why heroes with Slows shouldn’t be allowed to be any good. But the strongest Slow that isn’t tied to an Ultimate are Sym turrets, and only if the stars align and all 3 manage to focus a single target. The strongest Slow in the game is tied to Sunstruck, which only Illari can inflict, which is a rapidly decaying Slow starting at 60% and dropping to 20% by the time Sunstruck naturally expires. Captive Sun also happens to be the highest costing Support Ultimate in the game, so it’s nowhere near a consistent CC, either.

You remove CC from Overwatch entirely and you’ve officially sent it to it’s grave. People don’t like CC, but that’s the whole point of it - It’s a punish to aggressive plays. And can be very easily baited to counter play that CC. You’re a Tracer flanking a Brig? Blink in once whilst shooting at her and 90% of the time, that Brig will engage with her Bash. So just Blink again to the left or right of her and stick her. Brig gone. If she Ults to save herself, just Recall. You’ve still won that fight, as you’ve forced an Ult and wasted her most valuable cooldown for an Ult that can be built 10x as fast as her’s.

While sure its SLIGHTLY interesting for maybe a game or 2 after that its just boring imo. But I’m glad some people are enjoying it

It never was a MOBA. Even the Stadium, with its strong MOBA elements, is definitively not a MOBA. Overwatch is an arena hero shooter. Deadlock is a MOBA. Stop with this “Overwatch is a MOBA” nonsense.

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In my opinion, no creeps = no moba

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Overwatch isn’t and never has been a MOBA. It has literally nothing in common with MOBAs aside from “heroes with abilities” which is a classic mechanic derived from RPGs and talent systems. Stadium is much closer to a MOBA, but still lacks a lot of the literally genre defining mechanics that MOBAs have, such as the laning, mobs/creeps, and base elements.

Calling OW a MOBA is like calling borderlands a battle royale because you can find and loot items from chests scattered throughout the world.

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Now that’s a chicken dinner.

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Lower his health. Simple fix.

No. CC is the reason everything is so absurdly fast, tanky, and has high damage.

Junglers have to contest high damage turrets where the enemy can easily escape to. It’s not even remotely the same game.

Supports don’t play the same role as they do in MOBAs. They’re not bullet sponges like in league.

Any loss of control is annoying, more so when it effects you longer than an instant. Especially in modern day Overwatch where CC is the easiest thing in the universe to use. It effects some characters so much that they become unplayable against it, even if they aren’t particularly mobile.

Yeah, and what do you do when you don’t have Tracer’s absurd mobility? You just die because of how absurdly powerful it is.

In the actual original game. Her beam was a lot more forgiving. It go through walls for 4 seconds. And the tick rate was different. OWC doesn’t simulate her perfectly. I miss her teleporter as the Ultimate. Bringing everyone to point from spawn, was funny.

Aatlis is worse.

/20chars