“in a way that is not influenced by personal feelings or opinions.”
Let’s look at those assertions again.
Looking at the conditions required to use Resurrect in the first place, this is objectively false. No other ability in the game requires at least one ally to be dead while the player using the ability is still alive in order to activate said ability in the first place, meaning that said player has lived through lethal events.
With most abilities in the game, activation is allowed by one thing:
- Press its respective key to activate the ability.
With Resurrect, it was/is:
- Survive an attack that resulted in the death of at least one ally.
- Press its respective key to activate the ability.
Now throw in the thought process in on top of that:
…And your assertion that
is…
Let’s look at the other one.
This is like saying that Tactical Visor can only be used in one situation; the one in which the enemy team isn’t dead.
Except… the situation in which the enemy team isn’t dead contains a countless number of situations. It isn’t one situation. Likewise, the situation in which at least one ally is dead isn’t just one situation.
You contradict the first half of the sentence with the second half.
So…
A hypothetical person named Bob thinks that the Earth is flat. That is his opinion. Does this suddenly make the fact that the Earth is a sphere subjective?
No. It makes Bob’s opinion objectively incorrect.
Elaborate on that.
I see that sweeping assertion quite a bit. No one has ever actually followed up on it. How about you actually cite some of those “opinions”, and how the underlying arguments for them are incorrect?
Well, it’s a pretty good thing that the circumstances of the post used it in a way that isn’t at all what you are suggesting it was used for…
You might notice the “Anyway”. That means that it wasn’t central to the point.
On top of that, the assertion is correct. If the Mercy player were to let their ultimate charge passively, it would take 5 minutes and 25 seconds to charge it. This is supporting argument that:
When you provide the context, the data isn’t misleading at all, nor was it cherry picked. How fast the average Mercy player charged Resurrect (which I will get to in a minute) isn’t an argument in either direction of:
The average Mercy player wasn’t sitting around waiting for Resurrect to charge passively. The average Mercy doesn’t fit the criteria.
I can prove this incorrect.
Do you want me to prove it incorrect?
I’m going to prove it incorrect. Let me grab some of my older posts.
June 28th, 2017:
"Edit: Some people were complaining that the above data is too theoretical. In that case, let’s pull up some averages. To factor in eliminations with ultimates, I will subtract 200 damage in charge per kill. All data is pulled from Overbuff, specifically the Competitive statistics. CR = conversion ratio.
Mercy:
520 damage = 520 charge.
11905 healing = 9524 charge (4/5 CR).
593 damage amplified = 2569.67 damage done by boosted target = 1927.25 charge (3/4 CR).
3000 passive gain.
Total charge: 14971.25.
Ignoring usage delay, that’s 9.21 ultimates in 10 minutes.
Soldier:76:
16085 damage = 16085 charge.
1972 healing = 1972 charge.
3000 passive gain.
-1092 charge from ult kills.
Total charge: 19965.
Ignoring usage delay, that’s 9.62 ultimates in 10 minutes.
Genji:
13545 damage = 13545 charge.
3000 passive gain.
-1304 charge from ult kills.
Total charge: 15241.
Ignoring usage delay, that’s 10.16 ultimates in 10 minutes.
Tracer:
13135 damage = 13135 charge.
3000 passive gain.
-804 charge from ult kills.
Total charge: 15331.
Ignoring usage delay, that’s 13.63 ultimates in 10 minutes.
Pharah:
16523 damage = 16523 charge.
3000 passive gain.
-1140 charge from ult kills.
Total charge: 18383.
Ignoring usage delay, that’s 9.94 ultimates in 10 minutes.
Winston:
9887 damage = 9887 charge.
3000 passive gain.
-604 charge from ult kills.
Total charge: 12283
Ignoring usage delay, that’s 8.93 ultimates in 10 minutes.
Zarya:
12140 damage = 12140 charge.
3000 passive gain.
-1098 charge from ult kills.
Total charge: 14042.
Ignoring usage delay, that’s 7.49 ultimates in 10 minutes.
Roadhog
14842 damage = 14842 charge.
3823 healing = 3823 charge.
3000 passive gain.
-798 charge from ult kills.
Total charge: 20867.
Ignoring usage delay, that’s 10.43 ultimates in 10 minutes.
For !@#$s and giggles, let’s calculate the charge rate of the other support ultimates.
Zenyatta:
9621 damage = 9621 charge.
7350 healing - 2172.73 Transcendence healing = 5177.27 non-ult healing = 6834.00 charge (33/25 CR).
3000 passive gain.
Total charge: 19455.00.
Ignoring usage delay, that’s 9.38 ultimates in 10 minutes.
Lucio:
7026 damage = 7026 charge.
10322 healing = 13074.43 charge (19/15 CR).
3000 passive charge.
Total charge: 23100.53.
Ignoring usage delay, that’s 8.80 ultimates in 10 minutes.
Ana:
3668 damage = 3668 charge.
8791 healing = 8791 charge (I am assuming the CR is 1/1, as it is not otherwise specified).
3000 passive charge.
Total charge: 15459.
Ignoring usage delay, that’s 9.37 ultimates in 10 minutes."
August 12th, 2017:
"Don’t like arguments based off of theoretical numbers? Have some averages. All data is pulled from Overbuff, specifically the Competitive statistics. To factor in eliminations with ultimates, I will subtract 200 damage in charge per kill. Everything is measured in average/10 minutes, any damage factored in is hero damage, and CR = conversion ratio.
Mercy:
521 damage = 521 charge.
11912 healing = 9529.6 charge (4/5 CR).
542 damage amplified = 2348.67 damage done by boosted target = 1761.50 charge (3/4 CR).
3000 passive gain.
Total charge: 14812.1.
Ignoring usage delay, that’s 9.12 ultimates in 10 minutes.
Soldier:76:
15804 damage = 15804 charge.
2018 healing = 2018 charge.
3000 passive gain.
-1094 charge from ult kills.
Total charge: 19728.
Ignoring usage delay, that’s 9.51 ultimates in 10 minutes.
Genji:
13316 damage = 13316 charge.
3000 passive gain.
-1290 charge from ult kills.
Total charge: 15026.
Ignoring usage delay, that’s 10.02 ultimates in 10 minutes.
Tracer:
12875 damage = 12875 charge.
3000 passive gain.
-756 charge from ult kills.
Total charge: 15119.
Ignoring usage delay, that’s 13.44 ultimates in 10 minutes.
Pharah:
16241 damage = 16241 charge.
3000 passive gain.
-1106 charge from ult kills.
Total charge: 18135.
Ignoring usage delay, that’s 9.80 ultimates in 10 minutes.
Winston:
9915 damage = 9915 charge.
3000 passive gain.
-598 charge from ult kills.
Total charge: 12317
Ignoring usage delay, that’s 8.96 ultimates in 10 minutes.
Zarya:
11973 damage = 11973 charge.
3000 passive gain.
-1082 charge from ult kills.
Total charge: 13891.
Ignoring usage delay, that’s 7.41 ultimates in 10 minutes.
Roadhog
14041 damage = 14041 charge.
3942 healing = 3942 charge.
3000 passive gain.
-780 charge from ult kills.
Total charge: 20203.
Ignoring usage delay, that’s 10.10 ultimates in 10 minutes.
For sh*ts and giggles, let’s calculate the charge rate of the other healer ultimates.
Zenyatta:
9379 damage = 9379 charge.
7390 healing - 2158.60 Transcendence healing = 5231.40 non-ult healing = 6905.45 charge (33/25 CR).
3000 passive gain.
Total charge: 19284.45.
Ignoring usage delay, that’s 9.29 ultimates in 10 minutes.
Lucio:
6988 damage = 6988 charge.
10519 healing = 13324.07 charge (19/15 CR).
3000 passive charge.
Total charge: 23312.07.
Ignoring usage delay, that’s 8.88 ultimates in 10 minutes.
Ana:
3629 damage = 3629 charge.
8789 healing = 8789 charge (I am assuming the CR is 1/1, as it is not otherwise specified).
3000 passive charge.
Total charge: 15418.
Ignoring usage delay, that’s 9.34 ultimates in 10 minutes."
So… for “one of the fastest-charging ults by far in average situations”, it sure did a good job of… charging pretty flipping slow.
Of the ultimates you see listed above, Resurrect charged slower on average than:
- Transcendence.
- Tactical Visor.
- Dragonblade.
- Rocket Barrage.
- Nano-Boost.
- Whole Hog.
- Pulse Bomb.
*On one (or five) condition(s), that allowed for a bunch of different situations.
You only use offensive ultimates when the enemy team is alive. Is that excluding variety?
You only use healing abilities when allies are below full health. Is that excluding variety?
There’s a bit of a flaw in your argument…
That allows for quite a lot of variety in application.
Yes.
An ability that throws just about every skill required to use Mercy’s base kit out that window and replaces it with what is realistically just a spectator mode while holding LMB or RMB is “determined entirely by the skill of the Mercy using it”.
All the interesting things are done for you, thus removing any interest in these two.
Cool, I can fly. How is this helping me in any way other than just providing me with a means to remove myself from the fight while I let my auto-lock beams that I no longer have to manage do all the work for me?
Isn’t it clear that there’s a problem when the most interesting way to use Valkyrie is contradictory to Mercy’s design?
I’ll just… Plop this here.