When will they admit 1 tank is not fun

flanking is a thing, getting behind them is a thing…this sounds more to me like people not wanting to swtich to heroes that can bust up chokes then anything else.

I am not sure what else they can do to make tanking fun without making them OP like they kind of already are (they are OP when in a mode that allows more than one of them in a match and suddenly its all tanks and 1-2 support) …no one can play dps during those matches b/c nothing dies.

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Yeah, OP complained about supports not switching and helping the tank, but somehow think the 6th random player will magically follow instruction, every game.

People said the devs are bad at balancing the game with 5v5, but are capable of solving a much more complex 6v6

yeah also making multirole supports like bap and moira.

Tank kind of always has been niche, even in the early OW1 open ques days. it was hard to get an actual tank player, as 4 genji mains and two mercy one tricks would load into your game.

usually forcing whoever load in last to take up a rien or something.

That and well one to many Wow or RPG players are loading in expecting tanks to be able to take all the aggro like they can in MMO setting. When reality their just large melee damage heroes, that have a lot of health. But can’t really be taking the brunt of the full enemy team all game.

I wish they rename the category to bruiser or something instead of Tank

Wrecking Ball was already reworked to benefit his team so that his teammates don’t feel helpless, they’d keep this for 2-2-2.

Also, Roadhog needs to spread an AOE inhalant cloud around him as he uses his breather resource (high uptime, low sustain AOE).

So Roadhog + Wrecking Ball wouldn’t even be bad to play alongside anymore as a DPS/Support player in 2-2-2.

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That would do a lot really, it would break the MMo illusion real fast. And keep people from assuming you just not suppose die like at all.

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Sure I can agree with that… But being the solo tank is just purely unfun to A LOT of players.

It’s not just tank, if they took out a support so there was only one support that had to heal, then support would become unfun, because the pressure of healing your whole team is on you and the team will be looking to you if they don’t get healed. The same said for DPS.

Being the solo on your team, when the other roles have a partner to share blame/responsibilities, is just not fun/fair… And I don’t think the answer is to boost tank to raid boss level, that’s not fun for the other roles.

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This wouldn’t be a problem today if they reverted because this current balance team is far more reactionary than the old one. Like that’s the ONE positive most people will give them is their willing to change on the fly and not let a bum patch sit for months and months.

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No where near true. They took out 1 tank because they left the game in maintenance mode on an awful patch that tank players did not want to play so the queue times were awful and rather then trying to find a good balance change they just removed a tank and rebranded to OW2.

Now with only 1 tank the role feels just as bad and the role will continue to feel awful until tanks become true raid bosses which will shift it to how you said, tanks will have fun and no one else will. 5v5 simply does not work.

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And never let them forget they did it when most people never asked them to. I’m not gonna say NOBODY ever suggested 5v5. Laws of probability being what they are, it had to be out there right? But there was never this concerted wave of people wanting it.

They forced the format change on us.

‘Blizzard knew this, Blizzard realized this’

Any counter argument starting with this I take with some salt. Because this company LIES just as often as they tell the truth.

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No, you re-read your post. If you were playing in LOS of 2 backline supports you are playing in LOS of an entire enemy team, so keep hiding and keep flanking, instead of listening to some silver supports telling you what to do and then takes issue with it.

You are Buddha, you’ll do fine.

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It’s not as many as you think. Even then this isn’t the same as solo tanking in 5v5. The game is built so the solo tank can play around most tools, shut down an ult by themselves. And have the damage output to get their one solo kills on DPS/supports.

Were as 6v6 were forced to get nerfed into the ground to balance out their tank duo combo’s. Making them a lot worse in none meta duo’s and solo play.

What your missing is that the game fundamentally changes when you change format as whole.

In this scenario supports wouldn’t really be expected to heal through things, and game would form around their only being one healing source. Supports are already more about their utility and how they can heal, more so about the raw output.

So tools that would give your team more kills be it nade, damage boost, speed boosting rien into melee range would still be king.

Both sides will have the same comp format, and players would be even more responsible for their own life. and I would say a more mobile playstyle would be the meta as they can cycle around health packs. Support sombra unironically being played again.

TLDR supports would not be expected to do what they did in double support. same goes for 5v5, tank are not expected to be able to cycle out most damage or maintain space through long drawn out pushes. And are more oriented getting kills, which by it’s self creates space in fear of getting picked by the hard to remove juggernaut that is the tank in a 1v1 scenario or as they get healing in 1~3v1~3 scenarios.

I understand what you’re saying, but that’s not my point at all. Of course they would re-work/re-design the support role if they were to make it just one support.

It’s about the FUN aspect, and being ALONE in your role, whilst the others have a partner to share responsibilities with. Nothing to do with how they will balance the solo role.

After all, we play games to have FUN right? Fun should be priority uno in games.

So not really no, faster patches just means we get to the fact that 6v6 meta’s either needed format changes or a hero to act as comp buster like brig for dive, and sigma for bunker. A lot quicker then before.

More patches faster doesn’t really do anything for those scenarios, other get us back to 5v5 or have like a new brig/sigma styld fix ever other season.

that in it’s self breaks in a new way.

It was never balance issue in 6v6. it was always a format issue.

The fact that you think 1/2/2 is balanced, when you’re the only role that is solo and you’re calling 2/2/2 unbalanced… I think I’m done here, I’ve said what I need to.

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Nope didn’t say that. I said how people would play will change. The format would expect not to have the healing/peeling potential of two supports. And play around that fact most likely by subbing in sombra to act as a health pack controller / refresher. And playing mobile comps to cycle around such.

Like not even with any changes to the support role, the game will move on without them. Just playing out different because of it, healing is less important overall, and more focus will be placed on how that support does to set up kills in environment were their is less peeling from said role.

It’s not any more or less fun, just different. And what supports are expected to be able to do, will change because of it. The roles focus will shift, simple as that.

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But it’s fun for the other players on the team. The enemy get a piñata, and the allies get to not be the piñata.

Granted, that kinda sounds like a case where switching would be beneficial. Zarya just bubbles everything away, Rein/Sigma/Ramattra can shield stuff, Orisa can fortify, there’s ways to mitigate.
That said, tank is the only role that absolutely HAS TO respond to that. Genji is dying to beams? He can kinda say “whatever” to it, cause the other DPS might go Reaper and clean up the Winston. Zen having hard time walking out of spawn? He can kinda not care, cause the other support might go Moira and spam heals like crazy. But tank? Tank gets countered and it’s good night. Back in OW1 I could be like: “You know what, I’m gonna stay D.Va into Zarya” and even end up eating some gravs. I do that in OW2 and all I’m gonna be eating is her thicc beam, not to mention all the “tank diff”.
OW2 and its 5v5 created “tank diff”. Only some smug Rein every 1/1000 games would say there was a “main tank diff” before, but now you can almost bet someone’s gonna blame tank (for having less kills or damage, not the actual damage mitigation or few deaths). Never “DPS dif”, oh no.
I will keep saying this till we get a second tank on each team back - as a tank I have all the great responsibility, but no great power.

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