When is sombra getting nerfed?

Can’t stand a bad cannon fodder player can just switch to sombra and demand so much undeserved attention he would otherwise not get.

I’ll rather face “op” tracer any day. At least tracer requires both actual positioning knowledge and mechanics to earn you giving a damn about her.

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Presumably right at the start of the season; however, with Blitzzard, sometimes you have to just assume it will not get done until the mid season patch.

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I thought the Reaper rework was supposed to come out this season, then they mention some Sombra changes for mid season and they don’t come out. Who knows when any of the changes will ever come about.

After Widow gets her survival nerfed.

Which, probably isn’t going to happen this upcoming season

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Widow already had her health dropped to -25 base values. And there’s also Sombra that is almost a free win vs. Widow. If there is another nerf, I’m not sure what can be done to keep her viable without gutting her and her direct counters.

So she has 150hp?

Because I’m using the end of OW1 as the starting point.

At the end of OW1 Widow had 175hp while everyone else had 200. She used to have 200hp as well pre-health-nerf. Now that we are in OW2 S13, base health of most non-tank characters is now 225 while Widow has 200.

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Not sure what the obsession with lowering her health is at this point tbh.

Tracer and baby Dva have 175. Tracer has super mobility so 175 makes sense. Dva is weird. She’s not mobile or deadly per se. But she does get the tank passive on her mechless form so :man_shrugging:t5:

Widow at 200 makes sense since she’s not as mobile to constitute lower health, but since she isn’t in the think of the fight, she’s squishier than most.

But GF is obsessed with some random percentages they pull outta no where to justify nerfing Widow when she’s not a problem

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I’m not talking about “Tierlisting”, I’m talking about “Counterplay Feel”.

It’s oddly difficult to convince even ridiculously smart people, that those aren’t the same thing.

Isn’t she like mediocre? Like worst performing win rate for the role and a low pick rate? I don’t think people want a nerf but rather a change to her mechanics or play style, right? Since it annoys players with the cloaking and hacking stuff

Why would winrate matter, if she’s getting pickrate?

The goal of balance, isn’t to balance the winrate.

It’s hero usage variety.

So if she’s getting picked, then you don’t need any other stats, to confirm she’s getting picked.

But why have devs mentioned win rate with regard to balance decisions?

Sorry but none of this was previously mentioned. The numbers I gave are still accurate, and Sombra’s Widow TTK is already very short, so dropping her health more would mean reducing Sombra’s DPS as well to keep their baseline TTK’s the same.

Or you can just learn to Widow so that you will know how to better counter her 1-tap. That’s what I did with Sombra, and she is not even in the same tier level of effort to secure a kill.

Because they’ve been conflating winrate and time-weighted-winrate for 8 years.

https://i.imgur.com/4ksBvjS.png

I mean, it was, just in different words.

  • Balance = Quantity of Viable Picks.
  • Tierlisting = Order to Optimal Picks
  • Counterplay Feel = How do player vs player interactions Feel emotionally.

Any sort of “Viability” discussion, within a Role, that goes beyond avoiding RidiculouslyOP and RidiculouslyUP.

That’s not a Balance discussion. That’s a Tierlisting discussion. By definition.

Well, I don’t know the accurate statistics or by what measure developers use anymore, I’m only guessing with the leaderboard for top 500 plus overbuff, but I don’t really see her used much to climb or in general. I guess in quick play I see her. I see people use her to counter play in specific scenarios or a Sombra main I guess, and usually the reaction in response is a complaint about the other player counter picking. We see this with like Orisa too for example even when most heroes being used are Ramattra, Rein, D.va etc.

It sounds to me that it’s less about whether or not shes strong or even used much but rather the character design itself annoys players. So, when someone comes to the forums in frustration to ask for a nerf, they might actually be asking for a change in the design/mechanics that is more easier to respond (unless they just want the character to be unusable period lol)

Buff her Blizzard do it.

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These terms must have been mentioned in other threads that I did not read, because they were not previously covered in this one. Either way, nerfing can only go so far before the character becomes a throw pick at all ranks, and I do not think the DEV’s want that. Widow punishes short range DPS picks (other than Sombra) by design, and she prevents endless sustain from going rampant. We can only guess what the rest of the season will look like.

Basically.

What are those Widowmaker arguements - #14 by GreyFalcon-11737

Well yeah.

The intent would be to lower Sombra/DiveTank lethality, proportional to reduced Widow survival.

But that’s another thing.

If you wanna change an entire cluster of gameplay interactions.

It’s difficult to get people to see beyond 1 step, for like a 10 step package.