What was the strongest version of your main?

i never mentionned downtime but okay lol

every support has down time

i talked about CONSISTENCY, meaning you CANT miss your beam,

My god is it a mercy main thing, to be agressive and insulting when we talk about your baby girl ?

I’m a D.Va main and I think that her strongest point was November 2016 to January 2017

  • 4 second DM eat your heart out.
  • 400 armor / 200 hp
  • Open Queue times
  • 3 damage per pellet. She does 2 currently.

In context of the time this is probably the strongest she’s ever been.

1 Like

She just is like that. I argued about healbotting versus helping your team by finishing off low health enemies. (Which you absolutely should. A 44hps isn’t keeping a friend alive in a firefight. Help them kill the enemy and then rez if needed)

And taking a death taxi with your team versus living under all circumstances even if it means abandoning teammates to go hide.
Especially as you can get staggered with the hiding strat and lose your team valuable time.

It just feels unimpactful. There’s next to nothing you can do if none of your teammates take cover from a firefight for 3 seconds to be healed.

I’d be more than happy for rez to be nerfed to only rez tanks at 50% hp if it meant that either her general or ult heals got buffed by that +5. Even if only for friendlies under 30 or 40% health. It’s not that big a difference through the dps passive, as the normal hps would go up from 44 to 48 with a +5. And ult healing from 48 to 52.

I understand it would make pocketing even more oppressive though. They really need to find a way to discourage pocket botting.
I dislike that it’s the most optimal way to play her, it’s just the most boring way as well.
I fear the upcoming hp nerf will just further encourage the style of hiding behind corners and pocketing snipers off in narnia. Because it will cut down the survival on the active mercy play. The bullet change itself already did that plenty.
I went from 0-4 deaths to 3-7 per match in season 9 and it hasn’t gotten better no matter how carefully i play now.

All true, but ana’s abilities are a bit broken. A +50% to all healing a naded ally receives is too much. Sleeping someone mid ult is match winning.
I have better playmaking potential and healing output on ana than i do on mercy.
And i find that sad, as mercy by design is meant to be a healer. Ana instead has a more utility based kit, but still ends up being a better healer than the support that was designed to be a healer.

They don’t want to. Because it would require actually strong ability, that you want to farm. Not Valkyrie.

You fly between teammates not because you want to save them(most of them couldn’t be saved even when you had 60 hps at your disposal), but because you have team-saving ability you want to charge as fast as you can.

Single resurrect serves nicely as “bring back your pocket” button.

If they wanted to, they could.
But seeing as they never wanted to nerf pharmercy in ow1, it’s clear that the devs like her pocketing.

Even the triage buff in season 3 got reverted entirely instead of just getting nerfed. Maybe they just didn’t want mercys flying around.

I could do so easily.

Not from focus fire, which was bane of my teammate’s existence even during moth time. Fortunately, multiple resurrects allowed to fix that somehow. Just like mass resurrect allowed to fix whole “trickle in one by one and drop dead”.

They do not want Mercy to have her own power, to be specific. All her current kit is built around that one “special” teammate to heal, boost and revive, when necessary. It’s not built around working with whole team, as your benefits are gone moment you fly to next target.

Why I almost didn’t pocket in TF2, for instance? Because overheal lasted for a while, even once you moved to next teammate, so it was in your own interest to have everyone overhealed as much, as possible, since it piles up. Mercy doesn’t have anything of that kind.

During pre-Valkyrie and moth rework, pocketing was also uncommon - you wanted your sweet powerful ult to be charged as soon, as possible, which naturally demands healing everyone you can reach. Not to help them fight, just to gain ult charge.

My team never died fast enough for this. At most i had 3 teammates dead at a time because one or two had already respawned before another one died.

Which is why they need to change things to stop the oppressive combination of “i’ll just pocket this smurf to victory”.
It’s not fun to play against.
Which is why i advocate on putting dmg boost onto a resource meter to make the boost less oppressive, as well as nerfing the tank rez to 50% hp. Or maybe replace the rez entirely.

But the devs do need to do something to encourage more active play, while discouraging afk pocketing.

Nerfing viable parts won’t get you anywhere, it would be same pocketing, just without damage boost, with heals.

Because damage boost already has very specific demands for viable target, making it on resource meter only encourages to abandon it entirely. Same with rez - tank with 50% hp is likely to drop dead immediately after being revived, so, just no more resurrecting tanks, keep it for snipers.

Succeeding at performing rez tends to be easier, than getting value out of it. And “value” here means resurrected teammate doing something to justify ability with longest cd in game spent on them.

Want Mercy to fly to everyone - make her useful to everyone. Not just to very specific teammates with burst damage, good aim, good positioning, etc.

But because the boost would have less uptime, other parts of her kit could be buffed.
And it’s less oppressive to fight many dps if dmg boost was more limited.

Then don’t rez them in the middle of a fight unless they can mitigate the damage they take or it’s overtime?
Most of my rezzes are dps anyway because tanks tend to die in unrezzable spots.

Check ult charge stats if you have choose between 2 equal options. Or rez the one that would take a longer time to get back from spawn.

Many people are useful to rez, if for no other reason than numbers advantage, ult charge, good positioning, need bodies on point to overtime. Many reasons. Even if they’re just there to draw attention and fire from you, they’re useful.

Exaxtly this.

2 seconds of distraction sounds like very low reward for spent res, to be fair. It’s not moth times after all.

If it’s enough time for a better teammate to reach the point and you being alive to help them, worth it.

i main kiriko

on release until now. i don’t think she’s ever been bad

She still would be kept weaker, than more “mechanically demanding” supports like Ana(sorry, can’t write that without laughing).

Resurrect is useful on everyone, so bring moth back, I guess. Heals aren’t very useful on squishies due to instant kills, and damage boost isn’t very useful on heroes without high burst damage(or players with bad aim, but that’s human factor).

Reminds me of TF2 and Quick-fix story - initially it was supposed to have no overheal at all, but results were so awful, that it was given reduced overheal. Extra 25-50% health were so big of a deal, that without them healing gun was DOA.

Probably when sombra gained ult charge from hacked health packs. I could have an ult every team fight easily.

Let me guess - you really enjoyed ruining prepared ult spam with EMP? As being 1 second away from pressing Q only to suddenly see, that you were hacked and you can’t use your ult, definitely caused a lot of raging.

No.
It was too powerful.
There is no world where rez with 10 seconds cooldown would be fair. Unless you’re playing vs ai.

It probably wasn’t. But back when Torb had his old Molten Core and turret dealt considerable damage. You could just ult on the way back from spawn and watch the kill count go up as your level 3 just decimated the push. That FELT strong.

1 Like

i think sombra’s strongest version of herself was probably season 1 of “ow2” chain hacking was fun and yea i think she had hyper speed but was nerfed in that very season like the mid season patch.

i rather have that version than this virus one

It’s very fair in game, where you die in much less, than 10 seconds.

Btw, when you said

your team never ran face first into enemy Bastion in turret form? Or just some funny Reaper performing his dance routine after jumping in the middle of your team.

Only when we had to run back to the point to contest on overtime.
We usually had a reinhardt or a dva to mitigate a bastion. And i played a lot more dva than mercy back then, so i kept my team alive by matrixing bastion for 4 seconds.