What was the logic behind Torbjorn's original desgin?

As everyone knows, he shamelessly copies Engineer from TF2.
But there’s a difference between lazily copying a character, and meticulously copying a character.

Blizzard appears to have gone out of their way to make original Torbjorn extremely similar to Engineer.
The turret level progression is exactly the same as the sentry: One gun barrel, two gun barrels, then quad rockets. The level 3 turret and sentry look like exactly the same thing in two different art styles.
He had a pool of 200 metal for upgrading his sentry, exactly the same as Engineer. It could have been any other number, why a number that says “yeah we’re copying Engineer shamelessly”?
He’s the only short character in the game, and Blizzard clearly prefers making tall or big characters. Him being short is just Blizzard trying to copy Engineer.

So why does Blizzard do this, put in extra effort to make their copying more blatant?

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Thats… not how Torb worked.

Torb had a pool he could use on throwing Armor packs out to his team. It had nothing to do with his Turret. Torb upgraded his turret by hammering it exclusively or ulting while it was already level 2.

He filled this pool by picking up scrap that dead enemies dropped or slowly over time.

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No no no, In closed beta this was a thing

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Though Torb wasn’t a carbon copy. He only had the turret and this scrap mechanic was refurbished later down the line to the armor mechanic. He also had overload/molten core
Not to mention beta concepts like the claw trap