Armor damage reduction from -5 to -3.
RIP Literally every tank now. This effectively reduces each tanks hp by 30-80. Literally no one asked for this. Why would you change how armor works instead of just changing the health of the specific heroes. Changing how armor works overall seems like it would be much more difficult to balance than just nerfing some problem children.
Brigitte. Rally now has a maximum duration of 30 seconds.
I dont think I’ve ever seen anyone complain about rally since its an ult. This is also nerfed again due to the first nerf.
D.va Defense Matrix cooldown increased to 2 seconds from 1 second.
And here we have the 8th straight nerf to dva since her rework.
Blizz just buff her counters.
Reaper - Lifesteal increased from 30% to 50%.
We now have an immortal being that cannot be killed while in combat in the slightest. NO ONE COMPLAINED ABOUT LIFESTEAL BEING TO LOW. FCKING SCRAP SHADOW STEP ALREADY AND GIVE HIM AN ACTUAL MOVEMENT ABILITY.
This reaper buff does nothing but make him a nightmare to kill during his ult. (Which he already is) But hey. He’s still stuck with the most useless ability in the game.
Overview of this balance patch.
- Makes tanks more frustrating to play and nerfs the entire tank roster.
- Makes Dva a nightmare to play instead of addressing the fact her counters are under-powered as hell.
- Gives Bridget a nerf literally no one asked for.
- Makes reaper insanely hard to kill while still having him be useless in most situations. (Im not even sure how they managed this one)
Lets not forget the real victims here.
Poor Hammond was barely viable with the current armor he had. Now he’s just going to get ripped apart and sent to F tier with Sombra.
Poor Winston is going to get ripped apart by reaper and he will be unkillable untill he’s dead. Then reaper will get destroyed because that lifesteal doesn’t help against dps. Aka no way out.)
Poor healers are going to have to focus heal tanks only because the armor does nothing now.
Poor bastion. STILL HAS NOTHING AND WAS NERFED BY THE ARMOR CHANGES.
Usually we get some bad changes with a lot of good. This time we got nothing good at all. Instead of fixing the problem (Most of the dps not being viable) They nerfed the tanks and made tanking even more of a nightmare to do.
What I would have changed.
Bastion - In recon mode he has a new ability. (Crossfire - Pulls the cannon from his ult out and fires one hitscan attack that deals 150 damage to heroes or 800 damage to shields. It has a 1.5 second cast time and renders him immobile during it.)
Reaper - Scrap his teleport and replace it with moiras ability except it can go up and is louder and has a 15 second cool down. Can still be targeted like his ability but instant cast time.
Symmetra. Every time her beam increases in power it gets narrower and has a longer range. Starts with a thick beam thats easy to hit people at her current range and each stage increases its damage and range but makes it narrower aka harder to hit on small targets. Each stage increase the range by 1m. Prevent the slow from her turrets from stacking on Reinhardt.
Mcree replace FTH with another emp grenade. This grenade instantly disables shield hp and does 400 damage to barriers. (Counter to lucio’s ult, and gives him an ability to help damage shields.) This is a thrown grenade that explodes on impact with any surface or character. 9 second cool-down.
Soldier 76- Increase helix rockets damage to shields by 100.
Hanzo -Remove headshots from storm arrows and increase their base damage by 10.
Sombra - Decrease her spread by 10% and make hack a projectile shot instead of a channeled ability.
Phara. Give her 35% damage reduction during ult (PC only)
Mei - Reduce freeze time of her ult by 25% & and allow her to skate on any ice she places (IE freezing the floor) and get a 25% movement speed increase.