Like, I really could not care. I don’t see why I should be following a dictionary definition in a video-game.
It’s not.
The fact that you have the choice of standing still in the air, next to the skybox with extended beams already makes it the opposite of engaging. You don’t have to move at all. The only time I can remotely see Valkyrie as engaging is if you use it as a mediocre Supercharger and even then, you have 2 issues. Your team no longer has heals and just why? I literally could go Orisa.
You used the word in the definition of the word… Besides, why do I need to be using a irl definition in a game?
I’ll repeat myself. They don’t care about how we feel. Their reluctancy to bring back old Mercy shows this much. Bastion being neglected forever shows this much. Sombra being bad for some time now shows this. Reinhardt having so many bugs show this much. Doomfist having so many bugs prove this much. Literally, most of what they do suggests that they don’t care.
I mean, telling people to just adapt defeats the purpose of feedback.
Move Mercy away from her team… and she doesn’t use the ult…? Because she literally can’t without teammates in range…? Am I missing something?
Sitting ducks with full HP and reset cooldowns.
Are you making the assumption that every time someone dies they go to take a bite of their sandwhich, and then aren’t ready to be rezzed? Because I’m not making that assumption.
Except that none of them actually apply to Rez. Rez isn’t affected. The people afterwards are affected. What you did is the same as things that can affect people after Trans has fully healed them and ended, which doesn’t make for a fair test.
If there are 5 teammates in Range, and you press Q, 5 people get rezzed. There is no way to reduce its effectiveness. There’s no guarantee that you will win the fight in the end, but that’s not what the ability is meant to do, it’s already given you another chance to fight.
Your teams cooldowns are reset and the enemies aren’t, so assuming that Ana can use bio-nade in both fights is pure manipulation of circumstance.
They… aren’t?
Fight starts even. 1-2 Ults are used to win the fight. Mercy Rezzes. Fight restarts even, with the ult advantage in favour of the Rezzed team. The team of victims can now commit another 1-2 ults to win the fight again (which puts them at a significant disadvantage for the next fight) or they can run the risk of losing the fight which means the first 1-2 Ults were wasted.
But the statistics aren’t wholly reliable themselves with private profiles etc, and even then, statistics are up for interpretation. For example, Mercy is generally considered to be a weaker healer than Ana at the minute, despite the fact that our not-so-reliable sources tell us that she still has a higher average healing.
I mean, that isn’t the only option. There’s staggering deaths, baiting out res, kill enemies when they are out of position, aim for the head , anti nade.
Someone made a pretty good thread explaining why private profiles don’t really significantly effect the statistics.
Here it is:
No? I’m saying you, If you want to devalue Res, should just stagger your kills. It’s an effective way of ensuring that the Mercy won’t be able to get numerical value out of her ult.
The encouragement had to do with simply getting a 5 man Res and possibly winning the game because of it. SR wasn’t the biggest factor, it was the mere fact that Mercy’s could get away with letting their team die if they played their cards right.
Personally, I never really considered sites like Overbuff to be accurate anyway, but private profiles takes less explaining. I’ll still have a look at that thread though
Weird. 5 man resses never encouraged me to hide. With that in mind, it just seems like a select few who actually thought numerical value meant everything when ulting. Also, would this rework suggestion involving mass Resurrect be any good?
Just because you didn’t actively seek out the 5-man’s doesn’t necessarily mean that other people didn’t look at it as a winning strategy, and blame their Mercy for the entire loss when they didn’t do it, regardless of how well Mercy played beforehand.
(And before it’s brought up that “oh only bad mercy’s did that”, the same applied to high ranks as well, it wasn’t just a bronze problem)
I like the Res idea, but I’d say either pick between the Ult’s Burst heal or the new E. Both might be a little much.
If you move her away from the team and she presses Q, she still might get 2-3 players.
There’s your number advantage.
And the same can’t be said about your team?
Considering that an ultimate or two can wipe a fresh, fully-mobile team, I don’t think it’s hard to wipe a somewhat-fresh and possibly-incomplete, immobile team.
Reinhardt has been revived.
The instant at which Reinhardt is able to activate abilities again is the same instant he is able to take damage. The player could be holding RMB down after being Resurrected, and Reinhardt still won’t have his shield up before he starts taking damage simply because there is a delay between button press and barrier expansion/activation.
That window is the window in which the Biotic Grenade hits. Transcendence doesn’t have that window; the team is never disabled to begin with.
That’s like saying Transcendence isn’t affected by burst damage/Bio-nades because Zenyatta’s ability to channel the ultimate isn’t impeded. It’s technically correct, but it doesn’t actually further your argument. The meaning is the same either way.
How about this: The value of Resurrect could be negated using the very same tactics used to negate the value of Transcendence.
Better?
Except it does, as Resurrect doesn’t maintain momentum, it doesn’t ensure a team’s survival for the next 6 seconds, and it doesn’t throw advantages at the enemy team.
Death staggering.
Target Prioritization.
Ultimate economy.
The numerical value of something is meaningless if it doesn’t actually result in any value.
And Transcendence/Sound Barrier extend your chance of fighting. The end result is the same.
Hold up. Where is Mercy prior to the Resurrection? More specifically, is she participating in the fight?
Either way, if the team playing against Mercy (which I will call Team 1) made a misplay here if they expended 2 ultimates while the enemy expended none.
If Mercy is participating in the fight, why did Team 1 miss the highest-priority target in the game with both of those ultimates? If Mercy is not participating in the fight, why on Earth is Team 1 expending 2 ultimates in the first place?
If we exclude the ultimate charge gained from killing X number of players.
Why are they expending two ultimates to kill a team comprised of sitting ducks?
Again, excluding the ultimate charge gained from killing Y number of players.
Private profiles didn’t exist at the time that set of data was recorded that was back in mid-2017.
She is the weaker healer. That is known to be the case.
She is not the weaker of the two at healing. That is also known to be the case, and has been the case since… as long as I can remember.
But you don’t need to be the best at healing to be the best healer, do you?
I mean, I only said bad players because it’s hard to tell who actually is good in GM as a Mercy main since those using “Hide n Res” were able to abuse the SR system and climb like crazy.
I think it’s pretty balanced. She now has decent mid-fight utility and has a ult that doesn’t require teammates death. I’d say that’s a win/win.
I mean, either way there were actual GM players who weren’t Mercy mains blaming Mercy for the loss because they didn’t hide. The issue went beyond just the Mercy’s opinion.
I mean, yea… It’s an obvious win for Mercy. My concern is if it’s too much of a win.
Simple question:
If Mercy was balanced with Res on ult before, what would giving her a ton of added utility on top of that do? Probably make her OP. Like I said, I’d be fine with either/or, especially with the nerfs in place to bring Res down a notch, but I hesitate to say just throw both in at once and see what happens.
I blame xQc and a handful of anti-Mercy streamers for that.
Because Titanium’s mass Resurrect has a lot of drawbacks in comparison to the previous mass Resurrect. Also, before she didn’t have any utility. Remember! Resurrect wasn’t on E and Titanium’s suggestion puts it back on Q. That’s a net decrease in utility already.
I think mass ress would of been fine, if rez cast time to rez someone right now was on massive rez, it would deny the hide because it makes her vulnerable to anything and it would need good counterplay and protection from her team.
“/s” means sarcasm btw…
tho if you think res ain’t worth much, lmfao, dude, it’s rly good, it’s just brainless to pull off and completely dependent on your team [meaning if they cover you, you’re good, if not, well, better luck next time]
dmg boost is also waaaay underrated, tho i still prefer Zen for that , but for some team comps, shes still better cause he can’t follow.
i do agree she feels horrid to play, like, i have 400+h on her, i only didn’t play her in S1 cause i got the game during S2.
still, i think it’s nice to see other healers get playtime for a change…tho i do hope they make her more fun sometime in the future but, honestly, at this point, i think there are other heroes that are in far worse state then her. she still has her spot.