Using an ultimate to wipe the ressed teammates is what I’d call negating the impacts of Resurrect and is therefore a counter in my eyes. Sorry, you can’t see that.
Resurrect on E is broken in so many different ways and it’s existence forces Mercy to be either too overpowered or too underpowered.
Why would a Mercy let her team die? A Mercy sustains her team until she can no longer do so. At that point, you use your ultimate.
GreyFalcon showed me them. Gotta ask him. I will try to find it though.
You don’t need to engage into the fight though. Her extended beams and insane 3D movement makes it so you can sit as far as possible from the fight and still do something. Also, it’s the best way to stay alive with the ultimate.
What would your definition of a counter be?
Is that why we dealt with reworked Mercy for a year? Is that why feedback was ignored for so long and the responses we got were, “she’s fine cuz pickrates”?
Feedback, yes. Definitely not feelings though. They could care less about how we feel.
Is this why people have started to say that the game is dead?
Stagger deaths, bait our res, or save ultimates for the ressed team. GG.
Actually, the encouragement to do so was removed on month before the rework. If they had removed/fixed it earlier, it definitely would’ve died.
Think to yourself, “should I really just suicide? Or should I jump onto point and try to stall and get picks and if I die, yay, Mercy’s got my back. The amount of people misinterpreting those words isn’t honestly shocking.
Counters itself and would’ve died if the SR system was fixed earlier.
What ultimate isn’t disheartening to play against when successfully pulled of? Also, she got replaced with something even more disheartening.
Give her a cast time. Counterplay was pretty straightfoward.
Mass rez doesn’t have the same requirements for timing/positioning that Sound Barrier and Trans would. They’re harder to utilize effectively by a mile and then some. All Mercy has to do is fly to a bunch of long-dead corpses.
Mass rez charges faster than Trans/Sound Barrier
The effects of Mass rez last longer than Trans/Sound Barrier (effectively permanent)
Mass rez doesn’t have the potential cost-effective counters that Trans and Sound Barrier do.
All of that aside, it seems like Blizz intends to keep main healers away from strong defensive counter-ults. So these threads amount to little more than spam.
If you are low on health, especially as tank, yeah sometimes. Rez was technically a burst heal, but you have to die first.
If you already have dead allies at point, very likely. There is a timer on their corpse, and if you stay alive too long, it expires. This is what I am asking, how is this ever not the case with mass rez?
(All this assuming the Mercy is playing perfectly and no enemy can kill her - otherwise she is likelier and likelier to be killed as the fight drags on. But let’s say that’s the intended challenge)
A Mercy sustains her team until she can no longer do so. A Mercy does not intentionally let her team die as that already devalues Resurrect. You could’ve saved them and pulled of a tempo res which is always going to be better than aiming for a big res.
Eh… no? You try to stay alive as much as possible.
Stay alive and the Mercy will get a tempo res which is way better than a multi res and is much more likely to win the fight.
Also, would this rework suggestion be any good and would you accept mass Resurrect coming back if it was brought back as this:
You tempo res. The Roadhog that died 6 seconds ago isn’t in it, because his corpse expired in the last second as your 30hp Reinhardt was standing in a corner with his shield up.
Next time you tempo res earlier. The Reinhardt in the corner cannot be saved even by your healing beam, and he dies right afterwards.
If you say neither of these things ever happened to you, I don’t believe you.
In Mercy’s case, you at least had to evade the ultimates in the first place to get used out of Resurrect. Zenyatta? You literally want to get caught in that Graviton Surge so you can press Q among your entire team.
Taking that a step further to further dismantle your assertions…
The effects being the circumvention of a respawn delay and location. It’s theoretically permanent, but finite.
It’s theoretically permanent in the same way that healing is theoretically permanent. If you top an ally off, are they really going to stay that way for the rest of the game?
Except it does.
It charged faster than Sound barrier, but slower than Transcendence.
June 28th, 2017:
"Edit: Some people were complaining that the above data is too theoretical. In that case, let’s pull up some averages. To factor in eliminations with ultimates, I will subtract 200 damage in charge per kill. All data is pulled from Overbuff, specifically the Competitive statistics. CR = conversion ratio.
3668 damage = 3668 charge.
8791 healing = 8791 charge (I am assuming the CR is 1/1, as it is not otherwise specified).
3000 passive charge.
Total charge: 15459.
Ignoring usage delay, that’s 9.37 ultimates in 10 minutes."
August 12th, 2017:
"Don’t like arguments based off of theoretical numbers? Have some averages. All data is pulled from Overbuff, specifically the Competitive statistics. To factor in eliminations with ultimates, I will subtract 200 damage in charge per kill. Everything is measured in average/10 minutes, any damage factored in is hero damage, and CR = conversion ratio.
3629 damage = 3629 charge.
8789 healing = 8789 charge (I am assuming the CR is 1/1, as it is not otherwise specified).
3000 passive charge.
Total charge: 15418.
Ignoring usage delay, that’s 9.34 ultimates in 10 minutes."
An ultimate that turns the entire team into tanks for the next few seconds, in most cases more than tripling a team’s collective health pool, adding to the team’s sustained momentum and offering no advantages to the enemy team?
An ultimate that makes a team effectively immortal for 6 seconds save for a few specific attacks and abilities, adding to the team’s sustained momentum and offering no advantages to the enemy team?
An ultimate that brings the team back to life after all momentum has been lost and granting the enemy team both the positioning advantage and the first shot?
Not exactly a hard decision. Resurrect was easy to counter for those who actually tried to counter it; the problem is that too many people didn’t bother trying.
There’s a reason no version of Mercy 1.x ever broke past D-tier.
She could Resurrect behind walls and objects, which was always insane to me. If they were to ever bring it back I want a LoS check when she uses it, Resurrecting a team on top of the Nepal village roof point for example was a nightmare.
Sorry you are blind mate but killing a Rabid dog doesnt mean you defeated the sickness. Its literally not the same. Words are in the dictionary, sorry you are using them in your particular own way.
You said its not an engaging ultimate, and thats false, i proved that. The rest is you beating around the bush. If you believe that an ultimate that gives you FLIGHT and REGEN is not engaging, you must believe Bastion is a flanker.
The one we all use in the world? Something that COUNTERS something when that something is used and prevents or blocks its full effect?
Are you serious right now? LOL
Clearly only mercy mains are the only ones yeah, they did 30 gazillion updates for Bastion, Reaper, Torb yep … clearly Mercy is the one they never touch, LOL again.
Yeah people that cant adapt mostly.
You cant adapt to things that have no counters, its like asking an elephant to fly.
Please think before writing, its bad.
i just wanna say, with the pre-nerfed new mercy, there was a time where fights would never end.
literally for 2/5 minutes into overtime and an almost unkillable mercy that rezes 2 of the enemy and heals them from above without beign threatend.
at least with old mercy rez, you could do a single dps ult and get changes of rekilling any rezzed enemies and gain the upperhand