nah theres no shortage of time to play games, some of the people in 4.6/4.7 play hundreds of games per season and there’s no time based sr decay anymore. limiting factor in peoples ability to climb past 4.7 is mostly the tapering of sr rewards once you approach the extremes. for example if you look at people with high sample sizes (>100-200 games) in t500, the people at the top have very high winrates like near 60%+. they need those winrates otherwise they can’t maintain that elo, they lose more sr on a loss than they gain on a win
i could be wrong on this, but it seems reasonable to expect the same taper to exist for sr punishments when one is losing constantly in <500