What needs to change on Mauga?

I don’t get the community. We finally got a tank hero that can consistently shoot down flying heroes and trap high mobility heroes with his ultimate. He has a very big chest to land every shot you can think of on it and he’s easily countered by an Ana or Zen backed team. What actually needs to change on this hero? Sad to hear that Mauga 2.0 might be happening all because people complain so much.

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Because the way they designed him, he can shoot down flying heroes…and also melt the hell out of anyone in his sightlines while also being very sustainable on his own, melt alone with a support. :slight_smile:

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He’s rewarded for hitting his shots. His sustain relies solely on exposed targets.

Respect his Cardiac Overdrive like Bastion’s Configuration and he becomes a free kill every time, just like Bastion.

This means take cover when he’s glowing. Don’t just stand there thinking you can tank through his damage.

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But gets exponentially more value from dumping bullets into the enemy tank. Why waste time poking a pharah, echo or mercy when you can just shoot the enemy hog or rammatra and never die.

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Personally, he needs to not be so braindead. He’s a low risk high reward hero who is incredibly easy to get value with while his counters are significantly more difficult to play.

It’s the same reason people hate playing into Hog and Orisa.

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Deny him the damage. When he is glowing, take cover. Do not stand in front of the big man with aura, did DBZ not teach you fools this!?

Treat it like Bastion’s configuration. Tanks aren’t supposed to tank through that.

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You know that cardiac also affects his teammates as well right? So it’s not as simple as “just don’t shoot the mauga 4head, just stay away from him.”

I personally don’t have an issue with him (because I play Junkerqueen and sigma) but I can definitely see why he is problematic, tank busting tanks should not exist in 5v5 because all that encourages is a constant cycling of the 3 dullest heroes in the game.

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Then D.va and Hog shouldn’t exist based on that logic, hell Queen shouldn’t either. All tank busting tanks.

Funny part is that Mauga is easier to kill than those three. Queen’s shout buff alone has made her a true threat and she even has her knife pull back tuned up.

Mauga can easily be outplayed by just treating him like Bastion. Just avoid the team firefight if he’s cardiac overdriving and set up for the counter attack. You know this, you aren’t low ranked.

Dva is not a tank busting tank, neither is Junkerqueen those two excel at assassinating squishies especially after the armour changes.

Roadhog is just as obnoxious as mauga is and Orisa is Orisa.

Just because I know this doesn’t mean my teammates do.

Mauga also gets overhealth from hitting his crits as well even when he isn’t using cardiac and overhealth is a psuedo heal (unaffected by anti heal and the DPS passive) he just does far too much even if he isn’t currently op he is a flawed hero design and will always be a balancing nightmare.

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Yes, shooting squishies as Mauga is fun. But shooting tanks as Mauga is not fun. So if they’re actually going to change him, it kinda makes sense to make him worse versus tanks so that he’s not rewarded for tedious gameplay (from both sides). That way he’s incentivised to spend more time shooting down Pharah. Sounds like both Mauga and non-Mauga tanks win if the devs take this approach.

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Just parroting what streamers have been saying. He’s as good as the player. I’ve done been humiliated plenty for just locking only the tank as Mauga. All they have to do is deny him the shots and D.va does it the best. She can shut down his entire kit by flying away from run and eating the majority of cardiac bullets with matrix.

I swear the community cries so damn much it’s annoying. Just slowly trying to turn this game into some Rein, Soldier, and Mercy supremacy.

We need a second tank slot back so that tanks with self sustain like Hog and Mauga can return to being off tanks with off tank health bars and stats that allow them to actually be punishable enough that supports arent FORCED to run Ana Kiriko just to have any hope of ever killing them.

This game isnt designed for 5v5, never was never will be no matter how much they change.

Replace 5v5 open queue with 6v6 open queue, return the old stats, the old hitboxes, the old everything.

Shadow of the Erdtree is too hard!

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I know this isn’t very common if you solo queue & nobody communicates but Mauga has to be one of the easiest tanks to hit, if their dps isn’t applying complete pressure all it takes is your team to focus Mauga.

Maugas damage capability is great but what good is it when he is such a slug character all it takes is your team to focus him but people don’t understand that sometimes focus tank can be meta, sure he has over drive for health gain but people act like you can’t bait him into using it then cook him after.

I play tank role & can play all characters to some extent but he is actually one of my least favorites to play, he is not necessarily low risk high reward unless during his over drive ability & due to his sluggish play style can be very support dependent

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What needs to change on Mauga?

Idk having more than 2 braincells to be able to play him at his skill ceiling would be nice

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Wouldn’t it be nice if team had more than 2 brain cells and would actually shoot him?

Rather than your dps poking the backline doing nothing everyone just focus the tank & plow through him followed by his backline, with 5 people on team capable of doing noticable dps unless you are being heavily pressured by the enemy Maugas dps just shoot the damn dude he’s got a ridiculous hit box

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He needs his mechanics retweeked to so he’s incentivized to focus targets other than the tank

One of two trains of thought comes to mind-

One: have him instantly ignite targets on fire once they get below a % of their max health.

As an argument / place holder - say 50%. The moment they get below 50%, a single bullet from his left click - bam. On fire.

The idea here being that a standard 250 hp target only needs 125 damage to get to half health, where a tank will take 300~. So he can lay into the tank and eventually start building sustain- but it’ll be far easier on a squishier target.

The other idea is to have his sustain benefit from lighting multiple targets on fire some how. Maybe make it so his right click does a shield over time thing, so there isn’t a lot of point laying into a single target - but instead you’d want to light multiple targets on fire and then get multiple sources of shields going.

Obviously either of these would need other number tweaks - numbers isn’t the point. But he needs a mechanical re approach IMO. Something like either of these still use his core concepts - they just change the details.

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Nothing alhonesty he’s fine right now

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I’m okay with him, I just find him very boring to play. I never liked bastion tho, only makes sense I wouldnt like tank bastion.

Tbh, Sig is my alt tank, its kinda absurd how one-sided that matchup is. I loathe starting the rock-paper-scissors tank game tho, cuz I know a Zar/Horsey counterswap wont be far behind if I swap.

If the game starts my Sig vs a Mau tho… I kinda feast :man_shrugging:

Or a simple change is give him back his 25% increased firerate when firing both miniguns.