The sobering truth is we, the players, get better. For example, the original Molten Core raid took players months to topple; when it re-released in WoW Classic 2019, it was cleared in hours. When OW1 was released, everyone was on a more equal footing. I felt like Overwatch was saturated with that magic of experiencing the beginning of a game’s life cycle (2016 - 2018 for OW). It felt true to original vision.
OW1 was, by no means, flawless. But the scope of the devs’ hindsight in creating a hero ecosystem of checks and balances was nothing short of perfection. For example, Zarya directly counters D.Va yet D.Va can eat Zarya’s ultimate. Nearly every hero felt like they had an intended purpose and failure to perform your function well meant weakening your team’s potency. Now? It’s a homogenized mess of cleanse and counter-cleanse, where you can leave skill in the spawn room as long as you bring the right utility, and where lobbies are basically deathmatch brawls including 4 people you can’t harm.
I feel like OW1 was more of a game of chess played at a game of basketball’s pace. It was fast, sure, but the right kind of chaotic. Unfortunately, even back then, power creep and battlefield clutter diluted this feeling. But I still reminisce of a game where not every hero and their mother needed mobility creep and move diluting. Lifeweaver and Junker Queen bring me happiness because they remind me of OW1; heroes designed around a niche or fantasy RPG class trope. They’re not released to counter meta or become meta; instead they exist for a small pocket of the community to fall in love with, resonate with, master, and provide fun and uniqueness rather than a bloated failure that was introduced as a problem to solve a problem and is now found in 70% of matches and getting 30+ skins per year…
Gameplay rewards also needs to be fixed, because its simply insulting what is going on right now.
There is absolutely no way that the game has to be this predatory and unrewarding to make a profit.
There are so many legacy cosmetics in the game that currently it would take over 50 years to unlock all of them. That alone is insane. But the amount of shop skins keeps growing, their combined price is in the thousands of dollars by now, with the earnable currency per season still being only worth 6 dollars.
Solution:
-Every 2nd battlepass tier (even past level 80) rewards 1 free lootbox
-The free battlepass, not the paid so there is no “gambling” and its not illegal according to every law that forbids them.
-Lootboxes can only contain legacy cosmetics and credits, no battlepass or shop cosmetics.
-This provides a proper reward system for newcomers for at least 2-3 years (12-14 seasons)
-duplication odds are the same as before, but duplicates rewards coins.
1 coin for common, 25 coin for rare, 50 coin for epic and 100 coin for legendary duplicates.
Nah, majority of the team is different; person in charge of hero designs is new, person in charge of balance is new. Leadership isn’t technically new, but was not completely in charge before and a lot of these absolutely terrible decisions happened under their watch…which I hoped was just Bobby forcing his hand, but now idk.
honestly so real.
I miss 2018 Overwatch so much, it had so much action and fun in it and now they tried to make it more “esports” like…it backfired in the end though, the old OWL gained much more money and fans than right now. Nobody cares about the tournaments but they still try to do something related to esports and it makes the game so much more unfun.
What I loved about OW1, is that even if a hero was “weak” you could make it work, even at the highest ranks. Specialists were absolute GODS to be respected!
Heroes like Hanzo and Junkrat were considered weaker heroes in 6v6, but if you were good enough at them, you could make them work, even in GM/T500. Specialists were actually a thing to be feared.
In OW2, the losers are super apparent, and are only viable up to a point, in which case you just have to abandon those heroes for the most part, even if you heavily specialize in them.
I think it was strong hero identities that carried OW1, and made it so beautiful. Brig was a problem, but she actually had a strong identity, so I have never hated her. She was just poorly balanced/implemented. She contributed to the downfall of OW1, but was not wholly responsible.
In my mind, Sigma and Bap were the heroes to break the mold. They were the first true “generalists” — products of a new philosophy, and really the heroes to truly break the game, as their generalism made them perfectly synergistic with most heroes. It is no coincidence that their transition into 5v5 was absolutely seamless.
The game design made OW 1 (Actually only OW as OW2 does not exist because Blizzard cancelled it and even said so. So just OW.) So, the current Devs, that brand OW2 are not good people, they lie and cheat. If they cancel OW 2, then they must rebrand to OW. Or else no one can trust them.)
What is with this OW2, even Blizzard killed it, why is it even still around…
The Tank design was great in the first year or 5 of OW. 2 tanks, two ground tanks, two side tanks, one ground tank and one flying tank. That made the game great.
Now it is linear. Dumbed down. No skill.
Without skill, the game will die. No one wants southern California in a game. No one wants everything equal. But at least there is one skill tank left. Mauga. One has to keep both mouse buttons held down while playing. That is hard to do. At least on PC, that is top tier, top 0.01%.
People want to try, and to get better, and to climb the ladder. This is not possible now.
Absolutely they don’t even know how much they lost by losing offtank heroes and their identity.
A hog worked in ow cause he could close a lane by existing there and being a threat.
A dva could play as a diver or a pitbull peeling for her team like hell.
The best thing I like about dva in ow1 was she could 1v1 anyone and was one of the best duelist in the game.
The current Dev’s seem to have huge aversion to duelist and 1v1 abilities, everything has to be counter able by H, almost like they fear anything skillful by gameplay and want to garbage the game into a card game as they only understand that.
The community was better before we went free to play. The community was better before good people started justifying their poor behavior. It has nothing to do with the game. The game is still fun. Everyone around the game just sucks.