What is ‘cool’ about her is teleporter, castable turrets and having full ammo + a lightsaber after a barrier break fight.
I regularly hear teammates say ‘damn, I never saw a Sym teleport so much’. I’m all over the place with that thing. Old Ult TP had its uses but no creativity to it… or… the creativity you did have with it required a full team coordination to take advantage. New TP has so many more creative uses, plus you can use it creatively with ‘some’ coordination, or even with none.
Learn dem teleport bombs, scout with it, fake people out with it, give Torb turret something to shoot at other than your team for a few seconds.
One weird trick
If the TP is on the high ground and torb turret can see it, but can’t see the base of it, torb turret will mindlessly fire ineffectually at TP for the full duration. Haven’t yet tested if BOB is vulnerable to the same trick, but he might be
Sym 2.0 winrate capped out for me at about 70%, Sym 3.0 caps out at about 60%… but I play her on many more maps than before. This is a win for me.
Sym 2.0 (whom I did love) was for me a somewhat boring instawin SR farm on Control Maps, plus useful on a couple defenses. 3.0 is harder to play on those maps (which for me = fun) but still reliably delivers 60% winrate for me while also being quite capable for attack jobs, and on some maps (Rialto = TP Paradise, for example), superfun and devastating.
I still do not pick her for every map situation, far from it. I would not recommend one-tricking her, but you can get a lot more mileage from 3.0 than 2.0.
She’s frankly just more exciting and dynamic to play, with a ton more creative tactical options than before. Don’t get me started on how good that 3.0 Ult is.
The queen is dead, long live the queen.